Clocktower - Now with more coffins!
Clocktower is a Multi-Stage Payload map originally made for the 72hr Summer Mapping contest. After getting mixed results I went back to Clocktower and fixed (most) of the flaws such as the abusable sighlines and cramped cart paths.
The last point still needs work but I hope it's a step in the right direction.
All Feedback, both Positive and Negative are welcomed. Thank You.
Full Change Log : ALPHA 2
- Widen the track route in general
- Added a clock to the clocktower
- Added a small ammo pack in the library
- Changed the old "Orange Ramp Room"
- Lowered the Sniper Window on the Stage1 last point.
- Added A Second Exit for red's first spawn
- Changed layout and look at the building next to the Stage 2 first point.
- Added route through the shipping container next to blu's second spawn.
- Gave Engies more ammo on the round 2 last point (Thanks Egan!)
- Added a 1-way door next to red's second spawn
- Removed box jump on Stage 2 last
- Fixed Red getting in to Blu spawn
- Added more arrows for both Red and Blu
- Added a Second door for Red's last spawn
- Made it so Red can get into their last spawn
- Added a "shack" to the window at last
Clocktower is a Multi-Stage Payload map originally made for the 72hr Summer Mapping contest. After getting mixed results I went back to Clocktower and fixed (most) of the flaws such as the abusable sighlines and cramped cart paths.
The last point still needs work but I hope it's a step in the right direction.
All Feedback, both Positive and Negative are welcomed. Thank You.
Full Change Log : ALPHA 2
- Widen the track route in general
- Added a clock to the clocktower
- Added a small ammo pack in the library
- Changed the old "Orange Ramp Room"
- Lowered the Sniper Window on the Stage1 last point.
- Added A Second Exit for red's first spawn
- Changed layout and look at the building next to the Stage 2 first point.
- Added route through the shipping container next to blu's second spawn.
- Gave Engies more ammo on the round 2 last point (Thanks Egan!)
- Added a 1-way door next to red's second spawn
- Removed box jump on Stage 2 last
- Fixed Red getting in to Blu spawn
- Added more arrows for both Red and Blu
- Added a Second door for Red's last spawn
- Made it so Red can get into their last spawn
- Added a "shack" to the window at last
Last edited: