PL Coffintower A3

Formally Clocktower.

  1. Cargo_Tokens

    Cargo_Tokens L3: Member

    Positive Ratings:
    Clocktower - Now with more coffins!

    Clocktower is a Multi-Stage Payload map originally made for the 72hr Summer Mapping contest. After getting mixed results I went back to Clocktower and fixed (most) of the flaws such as the abusable sighlines and cramped cart paths.

    The last point still needs work but I hope it's a step in the right direction.

    All Feedback, both Positive and Negative are welcomed. Thank You.

    Full Change Log : ALPHA 2

    - Widen the track route in general
    - Added a clock to the clocktower

    - Added a small ammo pack in the library
    - Changed the old "Orange Ramp Room"
    - Lowered the Sniper Window on the Stage1 last point.
    - Added A Second Exit for red's first spawn

    - Changed layout and look at the building next to the Stage 2 first point.
    - Added route through the shipping container next to blu's second spawn.
    - Gave Engies more ammo on the round 2 last point (Thanks Egan!)
    - Added a 1-way door next to red's second spawn
    - Removed box jump on Stage 2 last

    - Fixed Red getting in to Blu spawn
    - Added more arrows for both Red and Blu
    - Added a Second door for Red's last spawn
    - Made it so Red can get into their last spawn
    - Added a "shack" to the window at last
    Last edited: Nov 2, 2015
  2. Bunbun

    aa Bunbun Gay sex slave

    Positive Ratings:
    No clocks 0/10

    • Thanks Thanks x 1
  3. Davekillerish

    aa Davekillerish The 80s Vegetable

    Positive Ratings:
    To be fair, the only clocks in tf2 are in the spooky ween props.
    • Thanks Thanks x 1
  4. Legend(ary)

    Legend(ary) L1: Registered

    Positive Ratings:
    Looks amazing! I'll be downloading it this weekend for sure :) Looks a bit blocky, though. Great so far man!!
    • Thanks Thanks x 1
  5. Cargo_Tokens

    Cargo_Tokens L3: Member

    Positive Ratings:
    Clocktower A3 focuses mostly on the second stage to make it more interesting and hopefully fun to play.

    Full Change Log: ALPHA 3
    - Added more func_details
    - Fixed some texture issues
    - Textured some visible NoDraws
    - Added more clipping

    STAGE 1
    - Rotated one of the building for a Blu sniper sight line for the first point
    - Changed layout of the library
    - Shorten the wall near the first point

    STAGE 2
    - Added a nobuild to the shipping crate
    - Changed an exit for Blu's spawn
    - Changed the route behind the white wood shack to an underground staircase
    - Change the layout of the last point (It's less bad now.)

    STAGE 3
    - Cut off some sight lines for Red
    - Added a door to the cart drop ramp that opens when the first point is capped
    - Removed some OP sentry spots
    - Fixed Red's second spawn door
    - Made the death pit look "Cooler" (Just Used A Foundry Prop)

    Read the rest of this update entry...
  6. Cargo_Tokens

    Cargo_Tokens L3: Member

    Positive Ratings:
  7. Crowbar

    aa Crowbar Spiritual preprocessor

    Positive Ratings:
    There was a custom prop out there of clocks, you could even set time for it.