Originally Inspired by a level from Call of Juarez: Gunslinger, CTF_Coffeeville is my attempt to design a ctf map that fixes the things I don't like about ctf maps. I have attempted to even out turtling as well as spawn camping. This is done by including multiple paths too and from the intel as well as specifically placed resupply lockers and a big use of vertical gameplay. Please let me know what you think!
Video for Alpha 3: https://www.youtube.com/watch?v=HRYgg32YlDU
Video for Alpha 4: https://www.youtube.com/watch?v=qAp4l6DF648
Video for Alpha 6: https://www.youtube.com/watch?v=fUqL1cMAPvM
Video for Alpha 7: https://www.youtube.com/watch?v=3wbcqdeXhOQ
Video for Alpha 8: https://www.youtube.com/watch?v=VXz...omment_id=z13ddpt5wyuoznkmq23cflo5axmkgrny304
Video for Alpha 9 & 10: https://www.youtube.com/watch?v=zjb...omment_id=z13wefzg3tiztnfeg22hfb5xzoyxdnt5a04
Video for Alpha 13: https://www.youtube.com/watch?v=CC3_5QtoKhg
Video for Alpha 14: https://www.youtube.com/watch?v=l03rZ5bLNqI
Video for Alpha 3: https://www.youtube.com/watch?v=HRYgg32YlDU
Video for Alpha 4: https://www.youtube.com/watch?v=qAp4l6DF648
Video for Alpha 6: https://www.youtube.com/watch?v=fUqL1cMAPvM
Video for Alpha 7: https://www.youtube.com/watch?v=3wbcqdeXhOQ
Video for Alpha 8: https://www.youtube.com/watch?v=VXz...omment_id=z13ddpt5wyuoznkmq23cflo5axmkgrny304
Video for Alpha 9 & 10: https://www.youtube.com/watch?v=zjb...omment_id=z13wefzg3tiztnfeg22hfb5xzoyxdnt5a04
Video for Alpha 13: https://www.youtube.com/watch?v=CC3_5QtoKhg
Video for Alpha 14: https://www.youtube.com/watch?v=l03rZ5bLNqI
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