Gameplay:
-Spawn time adjustments
-Health and ammo adjustments
-Added guidance signs that pop up and hide accordingly
-Fixed some bugs
-Fixed some exploits
-Clipping adjustments
Visual:
-Fixed a ton of lighting bugs on props and brushes
-Added a bunch of lights to dark spots
-Fixed texture misalignment and mistakes
-Added some fancy snow to stairs
-Fixed the clocks to read the same time throughout the map
-Made the gate more spectacular when it opens initially (blinking lights, dinging)
-Put icicles on the payload
-Fixed issues like props clipping through stuff ect
-Fixed some windows that looked weird
-Added some cubemaps
-Redid the wall outside 2nd blue spawn to look fancier
Technical Jumbo:
-Got rid of 150 edicts so the base number is around 1390 or so
-Heavily optimized some spots with frame drops
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