Coal

Coal rc24

-Deathpit is now more deathy
-Optimization
-Messed around with displacements a little bit to block some sightlines
-Tweaked the platform by B
-Flipped the 2 platforms at A
-Deleted some props at C to make it less cluttered
-Timing fixes
-Bug fixes
-Made the staircase into last a dropdown
-Replaced the dump truck at C with some smaller boxes
-Some detailing improvements
-Optimization
-Bug fixes
Fixed some random things
A little optimization
-Fixed some visible nodraws
-Clipping fixes
-Some visual stuff
Gameplay:
-Redid the interior of some rooms that were super bland and empty
-Added some windows to some rooms
-Added a little shack at C where the cart stops to open the gate
Lighting:
-Basically new lighting everywhere
Visuals:
-phat visual overhaul
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And a lot more
Gameplay:
-Made a platform by B less cramped
-Cleaned up C a lot, and redid a building leading to a sentry spot guarding the cap.
-C is now slightly easier to hold
-Redid a platform area by C
-Moved hp and ammo around in various places
-Clipping improvements

Visual:
-New light_env
-New northern lights that aren't buggy
-Better interior lighting in many places
-Big texture pass with many fixes/improvements
-Minor detailing pass
-Redid the interior of the train area outside first blue spawn

Technical Jumbo:
-Fixed a lot of bugs
-Got rid of content that didn't belong to us, that we forgot about
-Optimization
Gameplay:
-Spawn time adjustments
-Health and ammo adjustments
-Added guidance signs that pop up and hide accordingly
-Fixed some bugs
-Fixed some exploits
-Clipping adjustments

Visual:
-Fixed a ton of lighting bugs on props and brushes
-Added a bunch of lights to dark spots
-Fixed texture misalignment and mistakes
-Added some fancy snow to stairs
-Fixed the clocks to read the same time throughout the map
-Made the gate more spectacular when it opens initially (blinking lights, dinging)
-Put icicles on the payload
-Fixed issues like props clipping through stuff ect
-Fixed some windows that looked weird
-Added some cubemaps
-Redid the wall outside 2nd blue spawn to look fancier

Technical Jumbo:
-Got rid of 150 edicts so the base number is around 1390 or so
-Heavily optimized some spots with frame drops
-Lots of layout tweaks and flow fixings
-Lots of visual fixes
-Bug fixes
-Improved skybox
-Better timing and gate logic for C
-Displacement alpha fiddling
-More lights in dark spots
-Clipping fixes
-Detailing fixes
-Lighting fixes
-Added some nobuilds in evil spots
-Opened a roof top for walking
-Bug fixes
-Fixed some bugs
-Messed with some prop lighting
-Made the map night-themed and added some lights
-Reworked a opening door outside red spawn that gives a shortcut during setup