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PL Coal rc24

Continuation of pl_sneglect

  1. Panckakebro

    Panckakebro L5: Dapper Member

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    212
    Coal - Continuation of pl_sneglect

    Gave pl_sneglect some TLC and significantly improved the layout.
     
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  2. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
  3. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
  4. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
  5. Panckakebro

    Panckakebro L5: Dapper Member

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    -Fixed some bugs
    -Messed with some prop lighting
    -Made the map night-themed and added some lights
    -Reworked a opening door outside red spawn that gives a shortcut during setup

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  6. Panckakebro

    Panckakebro L5: Dapper Member

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    224
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    212
  7. Panckakebro

    Panckakebro L5: Dapper Member

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    Positive Ratings:
    212
    -Lots of layout tweaks and flow fixings
    -Lots of visual fixes
    -Bug fixes
    -Improved skybox
    -Better timing and gate logic for C
    -Displacement alpha fiddling
    -More lights in dark spots

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  8. Panckakebro

    Panckakebro L5: Dapper Member

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    Positive Ratings:
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    Gameplay:
    -Spawn time adjustments
    -Health and ammo adjustments
    -Added guidance signs that pop up and hide accordingly
    -Fixed some bugs
    -Fixed some exploits
    -Clipping adjustments

    Visual:
    -Fixed a ton of lighting bugs on props and brushes
    -Added a bunch of lights to dark spots
    -Fixed texture misalignment and mistakes
    -Added some fancy snow to stairs
    -Fixed the clocks to read the same time throughout the map
    -Made the gate more spectacular when it opens initially (blinking lights, dinging)
    -Put icicles on the payload
    -Fixed issues like props clipping through stuff ect
    -Fixed some windows that looked weird
    -Added some cubemaps
    -Redid the wall outside 2nd blue spawn to look fancier

    Technical Jumbo:
    -Got rid of 150 edicts so the base number is around 1390 or so
    -Heavily optimized some spots with frame drops

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  9. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
    Gameplay:
    -Made a platform by B less cramped
    -Cleaned up C a lot, and redid a building leading to a sentry spot guarding the cap.
    -C is now slightly easier to hold
    -Redid a platform area by C
    -Moved hp and ammo around in various places
    -Clipping improvements

    Visual:
    -New light_env
    -New northern lights that aren't buggy
    -Better interior lighting in many places
    -Big texture pass with many fixes/improvements
    -Minor detailing pass
    -Redid the interior of the train area outside first blue spawn

    Technical Jumbo:
    -Fixed a lot of bugs
    -Got rid of content that didn't belong to us, that we forgot about
    -Optimization

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  10. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
    Gameplay:
    -Redid the interior of some rooms that were super bland and empty
    -Added some windows to some rooms
    -Added a little shack at C where the cart stops to open the gate
    Lighting:
    -Basically new lighting everywhere
    Visuals:
    -phat visual overhaul




    And a lot more

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  11. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
  12. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
  13. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
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    Positive Ratings:
    212
    -Made the staircase into last a dropdown
    -Replaced the dump truck at C with some smaller boxes
    -Some detailing improvements
    -Optimization
    -Bug fixes

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  14. Panckakebro

    Panckakebro L5: Dapper Member

    Messages:
    224
    Positive Ratings:
    212
    -Deathpit is now more deathy
    -Optimization
    -Messed around with displacements a little bit to block some sightlines
    -Tweaked the platform by B
    -Deleted some props at C to make it less cluttered
    -Timing fixes
    -Bug fixes

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  15. FrostHoneyJuice

    FrostHoneyJuice L3: Member

    Messages:
    125
    Positive Ratings:
    104
    I genuinely have to say that his map looks astonishing. Really, I mean it. I haven't seen any good snowy maps in awhile especially while using night time. Keep it up!
     
  16. FrostHoneyJuice

    FrostHoneyJuice L3: Member

    Messages:
    125
    Positive Ratings:
    104
    By the way here's some quick feedback.

    While sitting in the BLU spawn, I saw that there's a nodraw texture.[​IMG]
    Next to the final cap, there seems to be ice missing textures.[​IMG]
    These lights disappear way too quickly. Quite noticeable.
    [​IMG]
    [​IMG]
    I cannot jump on the roof that has a chimney (or whatever that is) on it. I wish I could.
    [​IMG]
    The icicles are inside of the wall.
    [​IMG]
    This big wooden lamp spot is not solid. I advise you to make it solid again.
    [​IMG]
    Okay so while running around the map, I saw these little roofs with these two lamps. Usually, I could stand on them, but not on this spot.[​IMG]

    Hope this helps! :)
     
    • Like Like x 1
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