-Fixed a ton of visual stuff -Optimization -New night theme -Added some detail -Fixed a lot of bugs -Tweaked respawn times Read the rest of this update entry...
-Fixed some bugs -Messed with some prop lighting -Made the map night-themed and added some lights -Reworked a opening door outside red spawn that gives a shortcut during setup Read the rest of this update entry...
-Clipping fixes -Detailing fixes -Lighting fixes -Added some nobuilds in evil spots -Opened a roof top for walking -Bug fixes Read the rest of this update entry...
-Lots of layout tweaks and flow fixings -Lots of visual fixes -Bug fixes -Improved skybox -Better timing and gate logic for C -Displacement alpha fiddling -More lights in dark spots Read the rest of this update entry...
Gameplay: -Spawn time adjustments -Health and ammo adjustments -Added guidance signs that pop up and hide accordingly -Fixed some bugs -Fixed some exploits -Clipping adjustments Visual: -Fixed a ton of lighting bugs on props and brushes -Added a bunch of lights to dark spots -Fixed texture misalignment and mistakes -Added some fancy snow to stairs -Fixed the clocks to read the same time throughout the map -Made the gate more spectacular when it opens initially (blinking lights, dinging) -Put icicles on the payload -Fixed issues like props clipping through stuff ect -Fixed some windows that looked weird -Added some cubemaps -Redid the wall outside 2nd blue spawn to look fancier Technical Jumbo: -Got rid of 150 edicts so the base number is around 1390 or so -Heavily optimized some spots with frame drops Read the rest of this update entry...
Gameplay: -Made a platform by B less cramped -Cleaned up C a lot, and redid a building leading to a sentry spot guarding the cap. -C is now slightly easier to hold -Redid a platform area by C -Moved hp and ammo around in various places -Clipping improvements Visual: -New light_env -New northern lights that aren't buggy -Better interior lighting in many places -Big texture pass with many fixes/improvements -Minor detailing pass -Redid the interior of the train area outside first blue spawn Technical Jumbo: -Fixed a lot of bugs -Got rid of content that didn't belong to us, that we forgot about -Optimization Read the rest of this update entry...
Gameplay: -Redid the interior of some rooms that were super bland and empty -Added some windows to some rooms -Added a little shack at C where the cart stops to open the gate Lighting: -Basically new lighting everywhere Visuals: -phat visual overhaul And a lot more Read the rest of this update entry...
-Made the staircase into last a dropdown -Replaced the dump truck at C with some smaller boxes -Some detailing improvements -Optimization -Bug fixes Read the rest of this update entry...
-Deathpit is now more deathy -Optimization -Messed around with displacements a little bit to block some sightlines -Tweaked the platform by B -Deleted some props at C to make it less cluttered -Timing fixes -Bug fixes Read the rest of this update entry...
I genuinely have to say that his map looks astonishing. Really, I mean it. I haven't seen any good snowy maps in awhile especially while using night time. Keep it up!
By the way here's some quick feedback. Spoiler: Issue #1: While sitting in the BLU spawn, I saw that there's a nodraw texture. Spoiler: Issue #2: Next to the final cap, there seems to be ice missing textures. Spoiler: Issue #3: These lights disappear way too quickly. Quite noticeable. Spoiler: Issue #4: I cannot jump on the roof that has a chimney (or whatever that is) on it. I wish I could. Spoiler: Issue #5: The icicles are inside of the wall. Spoiler: Issue #6: This big wooden lamp spot is not solid. I advise you to make it solid again. Spoiler: Issue #7: Okay so while running around the map, I saw these little roofs with these two lamps. Usually, I could stand on them, but not on this spot. Hope this helps!