clip vs player clip

Discussion in 'Mapping Questions & Discussion' started by shpladoink, Aug 1, 2008.

  1. shpladoink

    shpladoink L3: Member

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    WHO WILL REIGN VICTORIOUS

    I noticed Valve mostly use these textures interchangeably, and I don't see any difference between the two in game. Clip is supposed to be "solid to all objects," but grenades and other projectiles still go through it. Is there any advantage to one over the other?
     
  2. luxatile

    aa luxatile deer

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    I'm taking a wild guess here, but maybe clip is solid to gibs and physics objects? I've never seen any reason to use one over the other, though, so I just use playerclip.
     
  3. Psy

    aa Psy The Imp Queen

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    Grenades and Projectiles are properly classed as "bullets" so maybe a blockbullet brush would allow collisions.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I've wondered this for a while but never really been that bothered. Some valve maps use clip whilst others use playerclip. Who knows?
     
  5. luxatile

    aa luxatile deer

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    Maybe some of their mappers just hate pink. o:
     
  6. YM

    aa YM LVL100 YM

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    I have a strong feeling clip will stop ragdolls (and I know it stops other props ie. gibs) whilst playerclip ONLY blocks the player and ONLY whilst they are alive (why sometimes you can get out of bounds once you are dead)
     
  7. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I just use playerclip, if I want to stop grenades and bullets, I use invisible, or even a func_brush set to don't render.