CP Chiselled a14

5cp where both teams fight to obtain the other team's Saxton

  1. Asd417

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    Chiselled - 5cp where both teams fight to obtain the other team's Saxton

    Saxton Hale ordered a statue of himself to both teams.

    A 5cp map for competitive scene. Features unique point designs.
     
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  2. Asd417

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    Based on the feedbacks @lucrative provided, this map has gone through several changes

    -Demos can no longer stickyjump from last to mid
    -Removed gates under the mid lobby
    -Reworked the sidearea of the mid
    -Second point has a small highground for attackers when pushing into the point house

    -Last point is now scaled up
    -Fixed a lot of areas where splash damages are negated

    -Added Callout

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  3. Asd417

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    Increased ammo size in house to medium
    Reduced the size of the cave
    Increased the health in Yard to medium(area between second point and last)
    Increased the ammo in Yard to medium(area between second point and last)
    Fixed several clipping issues
    Added areaportal

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  4. Asd417

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  5. Asd417

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    Messages:
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    Positive Ratings:
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    • Like Like x 1
  6. EngineerWhoWee!

    EngineerWhoWee! L2: Junior Member

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    is this a 3 stage? Also I really like it, I'll give it a download...
     
  7. squeezit

    squeezit L2: Junior Member

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    It says 5cp in the description and in the op.
     
  8. Asd417

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    Soldiers will now take less damage when rolling out from second to mid.
    Rollout is now more stable and soldiers will not get caught in random geometry.
    Added dropdown that connects the Z room with Cave. This should allow easier counter against enemy snipers in Cave.
    Added signs.
    Added nobuild on roofs.
    Clipped more areas that may cause edgebug.

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  9. EngineerWhoWee!

    EngineerWhoWee! L2: Junior Member

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    Oh rip, didn't see that lol. Oh well, I still like it...
     
  10. Asd417

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    Messages:
    1,129
    Positive Ratings:
    800
  11. Asd417

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    Messages:
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    Positive Ratings:
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  12. Asd417

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    Messages:
    1,129
    Positive Ratings:
    800
  13. Asd417

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    Messages:
    1,129
    Positive Ratings:
    800
  14. Asd417

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    Messages:
    1,129
    Positive Ratings:
    800
  15. Asd417

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    Added ramps on second floor of the house for easier access to the windows.
    Added wall on the upper right of the last-second lobby.
    Added Lamp there as well
    Added a ramp near lower at last point for attackers.

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  16. Asd417

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  17. Asd417

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    Removed ramp from scaffold
    Moved the staircase connecting from lobby between second and last
    Moved the control point and the surrounding geometry of second points
    Moved last spawn for both teams away from the last control point
    removed part of roof near last spawn point
    Reduced the height of the last control point
    Removed small hole behind the cover at last point

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  18. Asd417

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  19. Asd417

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    Changed the platform near lobby between second and last.
    Blocked one door into the building next to second point.
    Removed two boxes at the mid

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  20. Asd417

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    Fixed map name
    Added walls between second and mid to allow soldiers to high obmb
    Added fence to block extremely long sniper sightline
    Attempted to fix displacement ramp bug. I was not able to recreate the bug myself so I will have to assume that smoothing the ground fixed it

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