Chiselled a11

5cp where both teams fight to obtain the other team's Saxton

  1. a11

    Asd417
    Removed ramp from scaffold
    Moved the staircase connecting from lobby between second and last
    Moved the control point and the surrounding geometry of second points
    Moved last spawn for both teams away from the last control point
    removed part of roof near last spawn point
    Reduced the height of the last control point
    Removed small hole behind the cover at last point
  2. a10

    Asd417
    Adjusted spawn timer for both teams.
    Moved health pack near mid to slant.
    Removed small closed area near second point at marble.
  3. a9

    Asd417
    Added ramps on second floor of the house for easier access to the windows.
    Added wall on the upper right of the last-second lobby.
    Added Lamp there as well
    Added a ramp near lower at last point for attackers.
  4. a8

    Asd417
    Reverted some of the changes from a7
  5. a7

    Asd417
    Some changes as suggested by @lucrative's playtest and B4nny's stream
  6. a6b

    Asd417
    Improved Saxton Hale statue
    No gameplay changes.
  7. a6a

    Asd417
    Fixed displacement near second point
  8. a6

    Asd417
    - Moved the second door at Corridor to another wall.
    - He is here. You will now spawn looking at his butt.
  9. a5

    Asd417
    Soldiers will now take less damage when rolling out from second to mid.
    Rollout is now more stable and soldiers will not get caught in random geometry.
    Added dropdown that connects the Z room with Cave. This should allow easier counter against enemy snipers in Cave.
    Added signs.
    Added nobuild on roofs.
    Clipped more areas that may cause edgebug.
  10. a4b

    Asd417
    Small update to fix being able to stand on wall between mid and second.