Soldiers will now take less damage when rolling out from second to mid.
Rollout is now more stable and soldiers will not get caught in random geometry.
Added dropdown that connects the Z room with Cave. This should allow easier counter against enemy snipers in Cave.
Added nobuild on roofs.
Clipped more areas that may cause edgebug.
Increased ammo size in house to medium
Reduced the size of the cave
Increased the health in Yard to medium(area between second point and last)
Increased the ammo in Yard to medium(area between second point and last)
Fixed several clipping issues
Based on the feedbacks @lucrative provided, this map has gone through several changes
-Demos can no longer stickyjump from last to mid
-Removed gates under the mid lobby
-Reworked the sidearea of the mid
-Second point has a small highground for attackers when pushing into the point house
-Last point is now scaled up
-Fixed a lot of areas where splash damages are negated