Chiselled

Chiselled a14

Fixed map name
Added walls between second and mid to allow soldiers to high obmb
Added fence to block extremely long sniper sightline
Attempted to fix displacement ramp bug. I was not able to recreate the bug myself so I will have to assume that smoothing the ground fixed it
Changed the platform near lobby between second and last.
Blocked one door into the building next to second point.
Removed two boxes at the mid
Changed respawn timer
Removed ramp from scaffold
Moved the staircase connecting from lobby between second and last
Moved the control point and the surrounding geometry of second points
Moved last spawn for both teams away from the last control point
removed part of roof near last spawn point
Reduced the height of the last control point
Removed small hole behind the cover at last point
Adjusted spawn timer for both teams.
Moved health pack near mid to slant.
Removed small closed area near second point at marble.
Added ramps on second floor of the house for easier access to the windows.
Added wall on the upper right of the last-second lobby.
Added Lamp there as well
Added a ramp near lower at last point for attackers.
Reverted some of the changes from a7
Some changes as suggested by @lucrative's playtest and B4nny's stream
Improved Saxton Hale statue
No gameplay changes.
Fixed displacement near second point