Chicken Wire and Lights !

Discussion in 'Mapping Questions & Discussion' started by Sarah, Sep 3, 2008.

  1. Sarah

    Sarah L1: Registered

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    I will admit lighting isn't my strong point but I've slowly being going through alot of trial and error to get it right. There's is just one section I can't seem to work out :



    I know it looks dark all around there but I have properly lit the rest now. My trouble is the closed of section with the model barrels, I put lights above the barrels, behind , infront, They always come up dark or I get ugly over bright patches (even at a low 10 brightness). Does light go through the 'chicken wire' ? I assume it doesn't. Anyway, if anyone could shed some.. wait.. must.not.use.bad.joke !!!

    (I'd appreciate it)

    :)
     
    Last edited: Sep 7, 2008
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Light will travel through the chicken wire texture. You may have a leak?

    Try using spot lights.
     
  3. bob+M|M+

    bob+M|M+ L6: Sharp Member

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  4. Big Lou

    Big Lou L3: Member

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  5. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I susgest using a 'info_light' for the barrels, put the 'info_light' outside the chicken wire, then use it as the lighting source for the barrels.

    The barrels aren't in the chicken wire brush are they? Cause then they won't receive any light. In that case resize the chicken wire brush so it doesn't cover the barrels.
     
  6. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    What? Light entities are awesome.

    And normal light entity combined with a light_spot gives a really nice effect.
     
  7. Sarah

    Sarah L1: Registered

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    Heh well thanks but nevermind, I know how to use spot lights and the 'advance' (as you put it)... lighting. That wasn't the issues but it's cool I've sorted it now.
     
  8. Bonafide

    Bonafide L6: Sharp Member

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    you could make the chicken wire into a displacement. This is what I do. It makes chicken wire much clearer in game if you bump it around a little bit as a displacement. Plus light will travel through the displacement. So win-win :)
     
  9. Sarah

    Sarah L1: Registered

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    I didn't think of that, I'll try that another time sounds like it would work well. In the end I had to change the layout in that area anyway so that small section became bigger. Then was pretty easier to light :)