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Digaag Wa Riz
Hello all. I have a question.
I'm making a new gametype because I suck at making appealing scenery so much I have to add replayability to my maps through gametype novelty. This gametype is not much different from CTF. In fact, it's the same except only BLU is able to capture (as there is only a RED flag) and they win after capturing once. Instead of RED capturing, they defend the capture zone for a certain amount of time from BLU. The flag has an initial return time of 90 seconds.
I understand that if someone is holding a flag when the timer hits zero that it goes into overtime. What I want to do, but don't know how to, is make the return time on the flag drop to zero when the timer runs out so BLU still has a chance to capture if they are holding the flag when time is up. I do not want the flag to forcibly be dropped. I think I have to use the AddOutput function somewhere but I can't seem to make it work.
I'm making a new gametype because I suck at making appealing scenery so much I have to add replayability to my maps through gametype novelty. This gametype is not much different from CTF. In fact, it's the same except only BLU is able to capture (as there is only a RED flag) and they win after capturing once. Instead of RED capturing, they defend the capture zone for a certain amount of time from BLU. The flag has an initial return time of 90 seconds.
I understand that if someone is holding a flag when the timer hits zero that it goes into overtime. What I want to do, but don't know how to, is make the return time on the flag drop to zero when the timer runs out so BLU still has a chance to capture if they are holding the flag when time is up. I do not want the flag to forcibly be dropped. I think I have to use the AddOutput function somewhere but I can't seem to make it work.
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