Introducing koth_cenotaph!
Standard KoTH map, with a small "event" on cap. Set in the Egypt theme, the layout emphasizes vertical gameplay, while providing plenty of routes for all classes. The center tower has a hole running down the center to provide immediate access to the center point no matter what level you are on, at the cost of some health. A few med packs on the way help you top off at least before you hit.
At the start of the round the center point is lowered down into a deep pit, below acid. On unlock it begins to rise up to the top, locking into place for the remainder of the round. On cap, the acid slowly fills in the center pit, quickly forcing anyone still hanging around out. It lowers again after a brief amount of time.
First stab at a KoTH map for me, and I have a few concerns with it. First being scale. The distances aren't too bad, and I tried to make the run about the equivalent of harvest's. The worry I have is some of the height. I tried to reduce fall damage as much as possible where I could, but there still is quite a bit, but generally there is a way to get down without taking any, as long as you take the time to find it.
Also, the map is mirrored rather than rotated, but initial bot testing showed it to be pretty balanced. But the mirroring might throw some people off. The layout I have wouldn't really allow standard rotation, so I had to make due.
Any feedback is appreciated, I'm probably going to try to get some testing done pretty soon, so hopefully you'll get to try it out soon. And yes I know it is too detailed for an A1, thats just how I roll, I'll deal with the consequences later.
credits:
Youme - Idol Statue
Engineer - Extra Egypt Textures
Void - Nuclear Waste Texture
Standard KoTH map, with a small "event" on cap. Set in the Egypt theme, the layout emphasizes vertical gameplay, while providing plenty of routes for all classes. The center tower has a hole running down the center to provide immediate access to the center point no matter what level you are on, at the cost of some health. A few med packs on the way help you top off at least before you hit.
At the start of the round the center point is lowered down into a deep pit, below acid. On unlock it begins to rise up to the top, locking into place for the remainder of the round. On cap, the acid slowly fills in the center pit, quickly forcing anyone still hanging around out. It lowers again after a brief amount of time.
First stab at a KoTH map for me, and I have a few concerns with it. First being scale. The distances aren't too bad, and I tried to make the run about the equivalent of harvest's. The worry I have is some of the height. I tried to reduce fall damage as much as possible where I could, but there still is quite a bit, but generally there is a way to get down without taking any, as long as you take the time to find it.
Also, the map is mirrored rather than rotated, but initial bot testing showed it to be pretty balanced. But the mirroring might throw some people off. The layout I have wouldn't really allow standard rotation, so I had to make due.
Any feedback is appreciated, I'm probably going to try to get some testing done pretty soon, so hopefully you'll get to try it out soon. And yes I know it is too detailed for an A1, thats just how I roll, I'll deal with the consequences later.
credits:
Youme - Idol Statue
Engineer - Extra Egypt Textures
Void - Nuclear Waste Texture
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