Cashworks

PL Cashworks rc

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Aug 19, 2008
1,009
"Let´s give people what they are getting tired of asking for!"
That might beluck them with a struck to their heart,
and let´s be entirely honest, isn´t that what we are here for?
~eerieone

so here you go!

Download [Drobbox] [TF2Maps]

.Cashworks (PL) - Final 1
.by Wojtek "eerieone" Michalak
.Custom Explosion by Jive Turkey
.Custom Team Logos by moe012
.Custom Team Holograms by Artesia
.Custom Intro Movie by Wick
.michalakwojtek@googlemail.com


Special Thanks:
Everyone on www.tf2maps.net
TF2Xploits´s Bloodhound & Xeramon
C$W-Clan r.i.p FLOOR-MASTER & 2f2f
Andysss456
CornontheCoD
.Mangy Carface
.bob+M|M+
.TheDarkerSideofYourShadow
.VoidSkull
.Arhurt
.Youme
.I-Fling-Poo
.S3BBO L1C1OUS
.flubber
.Chilly
.Baysin
.Altaco
.Dox
BlasterMasterPsi,
Thanks for the many buttkicks & kind words

FLYTHROUGH1 from B3
FLYTHROUGH2 from B3


QUICKTIME 360° Panorama from b3
Panorama 01
Panorama 02
Panorama 03
Panorama 04

Panorama 05

Panorama 06

Panorama 07
 
Last edited:
Aug 19, 2008
1,009
finally, i managed to get that thing to the public :)
i put several links to 360° panoramas into the thread-header, just as a gimmick

pl_cashworks_b3.jpg
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
Good times. The eagle noise is a little annoying
and I have hard time imagining ppl getting crushed by the door due to the explosion killing them before the door falls
 
Aug 19, 2008
1,009
once you are batteling, you will hardly hear it, true, when you are alone on the map, it might get annoying, but i think its a neat touch every now and then when walking to the frontline :)

the bomb explodes 1,5 seconds after the capture, then the animation plays, the door hits the ground ~3seconds after the explosion, so there is time to get beneath it, tried it myself :)
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
The changes look great, looking forward to trying it out tomorrow, hopefully servers will have updated by then.

Love the red and blu logos
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
once you are batteling, you will hardly hear it, true, when you are alone on the map, it might get annoying, but i think its a neat touch every now and then when walking to the frontline :)

eagle is very annoying
one shriek, is huh, thats interesting, 2nd is hmm..., 3rd starts to be irritating, the 50th time is highly annoying

perhaps tie the shriek to the cart movement in some way so its only heard 3 or so times a game
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
Evil player Clip - doesn't seem like there is a good reason for it to be there either...
picture.php


Cart+Tin wall thing = hard to get past
picture.php


You know at the very beginning of a round when you can jump and look around, but not move? That happens at this spawn in the middle of the game....
picture.php
 

flubber

L4: Comfortable Member
Nov 16, 2007
171
I was wondering while uploading last cashworks version if there was any limits in the download size, we're closing near 50Mo in bz2 which is (my memory could be flaw)close from the actual limit (70mo). Even if download is not a problem for me and my community (great maps requires it, if people don't want to download the can play 2fort 24/7) it have it be ingame, it was just a technical issue i was worring about.
 
Aug 19, 2008
1,009
sry, i forgot to delete that darn playerclip, there is always something i miss :/

size: the only thing i can do is compile without staticproplighting, spares 20mb but looks ugly

eagles: i will revise that, for me it didn´t feel annoying, but i´ll listen to what you say

spawn room: i´ll look into that

did anyone else witness crashes?
 

ProfFiendish

L2: Junior Member
Nov 15, 2008
95
Well, I liked the eagles. Made the map feel more unique.

I really have no complaints, except for its size, which of course can't really be modified.
 

Icarus

aa
Sep 10, 2008
2,246
B3 will crash a large server almost instantly due to running out of entities.

GASP

Another victim of ED_Alloc!

Your map will crash more populated servers indefinitely.

Quick, you must begin removing expensive entities at once!

(Test by spawning 31 bots, bot_mimic 1, and run around jumping and shooting.)

size: the only thing i can do is compile without staticproplighting, spares 20mb but looks ugly
20MB is a hellavalot for something not many people notice.

Actually, 20MB is a hellavalot no matter what it is.

On another note: Have you tried increasing lightmaps? That, too, can save you another 20MB

As it is now, Cashworks is too large to put on our server.
 
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TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
Just a few things I noticed last night when running around.


First there is this, just by the first cap point. I'm not sure whats going on there, maybe the floor inside is up by ~8 units or something. But visually it stands out.
pl_cashworks_b30000.jpg




Take a look at the upper right in this one. Notice the cap point doesn't have a proper name :-D Same with the first picture too.
pl_cashworks_b30002.jpg
 

Zanpa

L4: Comfortable Member
Jan 17, 2009
164
This map is definitely my favourite. I love your work, eerieone. The look and the gameplay are both awesome.

(Too bad it's so big :p )
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
I got used to the screeching...but it was annoying at first...
 

flubber

L4: Comfortable Member
Nov 16, 2007
171
did anyone else witness crashes?

Just got 2 in a row on B3, server is crashing can't really say when but it was between CP1 & CP2.
 

NoHeroes

L2: Junior Member
Oct 16, 2008
94
sry, i forgot to delete that darn playerclip, there is always something i miss :/

size: the only thing i can do is compile without staticproplighting, spares 20mb but looks ugly

eagles: i will revise that, for me it didn´t feel annoying, but i´ll listen to what you say

spawn room: i´ll look into that

did anyone else witness crashes?

We just had a crash on a full 32 player server. Nothing in the error logs, though. If we have another crash, we'll have to revert back to b2 until you find the cause.
 

Zanpa

L4: Comfortable Member
Jan 17, 2009
164
There is the regular team logo on the vault on the final point.
And this looks odd... Maybe it's because of my settings (crappy computer).
 
Aug 19, 2008
1,009
yeah, you´re right

i overlooked the logo in the vault-skin completely
i´m not that happy with the displacement too, gotta work on that, you´re right :)