Carewater

Discussion in 'Map Factory' started by Micnax, Jul 13, 2010.

  1. Micnax

    aa Micnax I maek map

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    [​IMG]

    cp_carewater is an Attack/Defend map with three control points in which BLU must capture. Points A and B must be captured before Point C is unlocked.

    Set in a small water treatment plant, BLU has planned to overtake the facility for their own deeds, but RED currently hold position there. Which team will become victorious in cleansing water? Only a bloody deathmatch can tell!

    I set myself a small challenge to start the basis of a map in just 4 days, after my horrible demise of Christmasrun (which had absolutely no planning at all), dooming it forever. After having actually planned this map out, I can release it in a state that is worthy of a 'playable' status.

    Feedback is very much welcome for future releases!

    THANKS TO:

    A Boojum Snark - Ultimate Mapping Resource Pack
    Acegikmo - Environment Gallery
    Rexy - Folklift Model
    TheDarkerSideofYourShadow - Flatbed Truck and Trailer
    BoyLee - Mann Co. Container Skin
    Void - Contaminated and Untreated Water Overlays
     
    Last edited: Aug 2, 2010
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    oh my god what

    joodude get out you're not allowed to release maps

    :p
     
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  3. Micnax

    aa Micnax I maek map

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    Just because half of them end up in my hard drive from hell to burn for eternity doesn't mean I can't at least try and let one live.

    ALSO COMES WITH 2 FREE EASTER EGGS SO GO FIND THEM KIDS
     
    Last edited: Jul 13, 2010
  4. Grim Tuesday

    aa Grim Tuesday

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    I don't know, but there is something very wrong with your skybox. Have you been modifying it, or is it a vanilla skybox?
    [​IMG]
     
  5. Pocket

    aa Pocket func_croc

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  6. Micnax

    aa Micnax I maek map

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    As Steve said, it's the default Hyrdo skybox. Don't know why it does that.
     
  7. Hanz

    aa Hanz Ravin' Rabbid

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    I like the look of this map. :D Want to play this when I return from france. :)
     
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  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    It was made with Hydro in mind. In Hydro, a rock blocks that part of the sky, making Valve a bunch of dolts for not finishing it.

    They were lazy after that too, just look at all the new alpine skies after the vanilla one - easily could've been 1024x512! And don't get me started on sky_nightfall_01...

    Anyways, toss me a request if you want some textures. I'm intrigued.
     
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  9. Micnax

    aa Micnax I maek map

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    I'd love it if you could fix that skybox for me! It looks dreadfully off at the moment :woot:
     
  10. alecom

    alecom L8: Fancy Shmancy Member

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    I like the added glow ring on the control point props.... that is something you added right?
     
  11. Urban

    aa Urban

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    I think i've seen that glowing ring CP model on fpsbanana somewhere.

    EDIT: here it is -

    EDIT EDIT: removed due to deadly virus that will destroy you and the ones you love.
     
    Last edited: Jul 14, 2010
  12. Grim Tuesday

    aa Grim Tuesday

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    Last edited: Jul 15, 2010
  13. Micnax

    aa Micnax I maek map

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    It's a custom model from FPSB, sorry to include it in the screenshots :p

    And like Grim said, they have a virus at the moment, so wait until that's over and go grab 'em then.
     
  14. SlayerBlitz

    SlayerBlitz L3: Member

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    Besides the super amount of errors, the map is some how too open, and too small at the same time! You should rethink the death pit at B, I'm not saying get rid of it, I'm saying just make it more obvious.

    it seems like you didnt even think about the other point, the one with the water, at all. It seems like a 2 point map, with another point. the hole around the last point should be bigger, seeing as pyros can kill you from the outer ring of the point.

    Also all the random stuff just thrown around the map seems out of place. The only point that was made well was the one in your sig picture.

    Also whats with the random large medkit on the pole? no one can reach that without taking damage, so whats the point?
     
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  15. Micnax

    aa Micnax I maek map

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    Thanks for the feedback. Point B was a goldmine for Pyros, but I didn't think it'd be THAT powerful to them!
     
  16. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Hey look your sig is a squashed Incredibles logo :p

    This is AB>C, correct?
     
  17. Micnax

    aa Micnax I maek map

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    Indeed, Gravel Pit style.

    A2 release!

    Changelog:
    • Added more buildings and detail to Point A to fill emptiness
    • Made Point B's area larger
    • Added additional railings to Point B to avoid Pyro airblast spam
    • Made Point C's hole larger to avoid the Flamethrower from reaching across the entire capture area
    • Added many more health and ammo kits
    • Mixed missing models and textures... hopefully
    • Easter Egg 1 actually works now, GO FIND IT

    [​IMG]
     
  18. Micnax

    aa Micnax I maek map

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  19. Prestige

    aa Prestige im not gay anymore

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    #1. too open. scouts owned. i wouldnt worry about this too much. that can just be the nature of the map.
    #2. blue steamroll for the most part until C. A and B are impossible to defend thanks to short distances and general undefendability. I would suggest making them a tad more defendable. I kind of like the flow to C though.
     
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  20. Micnax

    aa Micnax I maek map

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    Thanks, I'll add them to my list for A3

    Also, a lot of people were saying C looked a lot like the sewer levels from Mirror's Edge, which they are! It's a nice little homage :D
     
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