cant get fourth cp on payload to work

Discussion in 'Mapping Questions & Discussion' started by fbi.bmw.ultra.car, Apr 27, 2019.

  1. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    look guys Hammer is fcking trolling me, I deleted my whole map to replace it again, i even copied it from bojuum snark pack and still nothing. The game just thinks theres only 3 cp and when the third is captured blue wins. Can anyone help me??
     
    Last edited: Apr 27, 2019
  2. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Is it an attack-defend prefab or 5cp?
     
  3. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    I have a slight hunch he's talking about payload...

    Payload logic can be finicky, there's quite a few minor things that are easily forgotten but also break the gamemode logic. How many capture points appear on your HUD? Is TF2 spitting out any console errors when the map loads or when the cart reaches the third CP? Have you re-named or cloned any entities and perhaps forgot to update the entity's name in a keyvalue or output somewhere? Do all the CPs have unique indexes?
     
  4. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Its Attack/defense, 3cp are there even tho the last is fourth. When I cap thirr Blue wins. No errors at the start and idk after capping
     
  5. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    so you copied the last point to make it 4cp. Did you change the index of the copied point? It needs to be unique. Also you need to put the extra point in one of the settings in tcp controller for it to know how to display your CPs on the hud.
     
  6. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    I have changed everything, but where should I put it in the tcp?
     
  7. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Cap layout, it defines how to display points on HUD. Are you ABSOLUTELY SURE each control point you have as unique index number (in your case it should be 0 1 2 3). And that your control point and capture zone entities are named correctly and refer to the correct entities?
     
  8. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    I guess so, but my friend remade it again and now it works. Who knows what it was