Canada

Canada RC1

StickZer0

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Nov 25, 2008
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If I get one more fucking troll comment that isn't attached to anything useful, I'm deleting this thread.

I come here, I post my map, I just want people to look at it and give an honest opinion. Is it the name you hate? Is it because you all hate Canada and feel the need to flame it because it's attached to that country?
Is it because it's snowy?
Is it because it's not made by one of the "bigger" names?

It's not funny, I know I haven't been here for as long as some of you others but I've never seen this amount of trolling in any other thread.

So stop it and stop posting crap unless you think I could actually get something out of it.
 

lana

Currently On: ?????
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Sep 28, 2009
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Who's trolling? We're making light of the map. There's not much that we can say to improve about it until it gets some regular testing.
 

littleedge

L1111: Clipping Guru
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Mar 2, 2009
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You both got a point (Nerd and Stick). You guys are trolling it too much. No more "needs beavers lol" or "igloos pl0x"posts. But, Stick, you need to test it. The contest might be going on, but maybe you can snag 10 or more people from the chatroom to help test your map. Or wait a few weeks once voting for the contest ends and normal gamedays begin.
 

StickZer0

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Nov 25, 2008
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You both got a point (Nerd and Stick). You guys are trolling it too much. No more "needs beavers lol" or "igloos pl0x"posts. But, Stick, you need to test it. The contest might be going on, but maybe you can snag 10 or more people from the chatroom to help test your map. Or wait a few weeks once voting for the contest ends and normal gamedays begin.

I know it needs testing, I've been waiting for gameday. Just thought i'd stick it up now so people can get a bit of a heads-up of what it would be like before playing it for real. I'm not expecting anyone to just run around it because I put it up, but I certainly don't expect people to troll it.
I've got a few friends to run around it, but nowhere near enough people have played it to have a game on it though, so I'll certainly see if I can get some people the chat to look at it.

Thanks
 

StickZer0

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Nov 25, 2008
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-Gameday Bump-
Issues I found:
The centre was too crowded with trees
The mist/fog in the middle did nothing except kill FPS
Models were drawing from ridiculous places

Good things:
The layout seemed to work
The matches always ended with each team having a timer within 20 seconds of the other's.
People actually commented on how they enjoyed it.

Did anyone else who saw this map find any part of it particularly good or bad? Why?

Thanks :)
 

SlayerBlitz

L3: Member
Dec 3, 2009
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it looks great and if you were looking for a better name maybe something like Koth_Frostbite. I don't really see anything wrong with it.
 

what would jesus do?

L1: Registered
Mar 24, 2008
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i agree with everything in smetzles post. also i havent had a chance to look at a6 yet
other propositions:
  • like i already said on last weeks gameday (it was a5), remove the fog in the middle and the trees (props really only belong into corners and walls, and maybe to block sight once in a while, otherwise the player bumps too much into em). i think you already changed this
  • The bridge(-prop) right where the health and ammo is (behind the corner when you go uphill, above the little cave) is a bit too low, you have to jump to get to ground level again.
  • The doors to the middle cp shouldnt be one way (other idea: add a second door and make the gates see-through like on dustbowl) and try to make the corridor a bit wider (or add an entire room if you add a second door)
  • Maybe its too easy to take the long route to spawn (as an attacker), i constantly camped there as a scout, and if i were a demo i coulve covered all exits without problem (if i remember correctly). perhaps make the roof only accessible from the spawn side so you have to go around to actually get on it?

and something about the name:
i know this might be ridiculous but i dont like the name. reason being theres nothing canadian about it (yet). sure theres snow and pine trees, but other than that theres nothing canada-related! how about a sign saying something with "eh" at the end, a maple leaf spray paint or a moose/grizzly/beaver cutout somewhere? i would like that alot.

fun map though :p
 

Sel

Banned
Feb 18, 2009
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May be my inner patriotism talking here, but what do Canada and this map have in common?
 

SlayerBlitz

L3: Member
Dec 3, 2009
120
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May be my inner patriotism talking here, but what do Canada and this map have in common?

Besides snow and trees I don't think there is anything Canadian about it at the moment.

Maybe something like Koth_Coldfront, Koth_Frozen, Koth_Frostbite, Koth_Tundra, Koth_Snowman, Koth_Snow, Koth_Ice, put up some signs with leaves on them and you could even call it Koth_Syrup. That would atleast justify so many trees lol
 

StickZer0

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Nov 25, 2008
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i agree with everything in smetzles post. also i havent had a chance to look at a6 yet
other propositions:
  • like i already said on last weeks gameday (it was a5), remove the fog in the middle and the trees (props really only belong into corners and walls, and maybe to block sight once in a while, otherwise the player bumps too much into em). i think you already changed this Yeah, removed the fog and a lot of the trees
  • The bridge(-prop) right where the health and ammo is (behind the corner when you go uphill, above the little cave) is a bit too low, you have to jump to get to ground level again. Added a playerclip brush
  • The doors to the middle cp shouldnt be one way (other idea: add a second door and make the gates see-through like on dustbowl) and try to make the corridor a bit wider (or add an entire room if you add a second door) That was an accident, both teams can open it now
  • Maybe its too easy to take the long route to spawn (as an attacker), i constantly camped there as a scout, and if i were a demo i coulve covered all exits without problem (if i remember correctly). perhaps make the roof only accessible from the spawn side so you have to go around to actually get on it? I'll definitely consider it, i'm wondering how to make the spawn more advantageous to the people in it and not the people around it
fun map though :p

Thanks for that, and also thanks Smetzle, I was trying to go for a long sightline there, the idea was that the long sightline balanced out the very short cap time to keep the action more hectic, but I'll definitely do something to provide more cover on the cap.

And just for the record, how many of you who are complaining about the name are American? Because I don't care what you think of the country, I called it koth_canada because a) for me it instantly makes me think of snow, and b) it's not just a generic "oh snow" name. It's easier to remember Canada than Frostbite or Ice because there are so many other maps with similar names. So please stop with the "Ohhh why did you call it Canada?" comments, it's not gonna change.
 

StickZer0

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Nov 25, 2008
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-Updated to A8-
  • Hut added in the centre cap to provide better cover from Snipers and Demomen.
  • Roofs around cap lowered and a small room was created for engineer forward bases.
  • Small useless doorway in the rock removed.
  • Stairs near spawn moved to favour the defending side against spawncamping.
  • Major optimization, no more optimizing should be needed now.
 

StickZer0

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Nov 25, 2008
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-Beta 2 Released-
  • Detailed the map much more carefully
  • Overhauled the snowy-side passage and recreated to stop sniping and discourage spawncamping.
  • Added beautiful snow particles! Yay!
  • Fixed some visibility issues regarding skyboxes.
  • Removed the skybox and replaced with a small out of bounds area.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
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J4CK8

L11: Posh Member
Mar 4, 2009
820
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A few things I found while I was bored, mainly small, me being picky things but still :p

kothcanadab20007.jpg

kothcanadab20001.jpg

kothcanadab20009.jpg

kothcanadab20010.jpg

kothcanadab20005.jpg

kothcanadab20008.jpg

kothcanadab20000.jpg

kothcanadab20002.jpg

kothcanadab20004.jpg

kothcanadab20003.jpg


(I assume this is the wierd displacement thing you mentioned in the first post)