Caldera

CP caldera test1a

Jindo

L3: Member
Aug 6, 2009
121
123
( demo deleted )

Of course, you can't hear my comments, but just about everyone else was as helpful in pointing out flaws when they found them :).
 
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Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
downloaded,you can delete now
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Love this map, and I love the theme. I know I've said these things a few times already during tests but I might as well repeat myself. Sorry for the lack of screenshots, but I've got a splitting headache and I don't feel like loading up TF2 once again tonite.

There's a sightline from the bridge on the left side (facing cap 2) where BLU snipers can easily spawn camp Red with a sniper.

Caps 1, 2 , 3, and 4 can be too easily taken by BLU team because of the amount of pathways they can access to it. Red team has a hard time defending without the use of a turtle. The worst of them though is cap 3 and 4. I'd suggest in the case of 4 removing the high ground passageways that BLU team can take or making them easily accessible by RED team.

Finally, the red glow on the last point. Makes it difficult to see what's what.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
new beta WIP shot,now point C
209bede5d29d.jpg
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
don't see much difference....
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
better light,new textures and new rocks
well we already got it detailed now im just fine tuning it for beta. there are quite big layout changes, but mostly its fro polishing and detailing
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I haven't got any pictures so I'm taking this one. On the other side, you can manage to stand up on the things at the top without falling off and if you walk further and jump up higher, you can perch on 'thin air'.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Well the map is coming along well and is enjoyable.

Main concern is that point 1-1 is very easily locked down by red engies, ( not much you can do really without redesigning the area unfortunately as it is in the enclosed building.

The very last point I found lagged for me, I think it needs some optimisation and was to bright orange all round :p
 

Tinker

aa
Oct 30, 2008
672
334
Yeah, the very first point simply needs to be very easy to take to all but very stupid teams.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
Wacky Snoopy is, belive or not,all of this already fixed :D
Owl,true,nine already shown that to me. thx)
Waif,Tinker d as i said last point will be capA is our problem..yea..and as i said last point will change alot

just wait for beta guys :p
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
well what d oyou think,its still not dead :D

we were workig rly hard (well..basicly i was doing nothing for two weeks and then spent 2 days on it) on new point D. Old one looked good,but was too confusing and didnt make any sence
here you go,2 new fresh screenies:
9ae3016727c8.jpg

e21caac35e1f.jpg
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
Really like the dark alpine look. But in the first screenie... there are vertical wooden beams with horizontal wooden textures ;)
 

Tinker

aa
Oct 30, 2008
672
334
Aw, I rather liked the fresh open daytime alpine style, but maybe that's just me. Looking forward to testing.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
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cp_caldera_test quickfix is here, special thx to Ankh | TRPG who figured out most of issues in the _test version. Other big thing is cubemaps fixed,as they were broken in _test. Other changes:

<> Fixed most of shadow issue
<> Fixed some holes in displacements
<> Tuned some fading distances
<> Removed some TEMP light sources
<> Better stairs clipping everywhere
<> Removed new ligth system on capping C and replaced with the old one
<> Minor fixes everywhere

 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
gameday bump
any comments?