CP Burghausen (3-Stage Medieval Mode) RC1 (Reupload)

Made by Gagdet

  1. RaVaGe

    aa RaVaGe

    Messages:
    728
    Positive Ratings:
    1,053
    That's really awesome :)
     
  2. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,243
    Positive Ratings:
    1,004
    I think the clip brushes over the player's heads on Stage 3 are a bit too low. I hit my head on them with a regular double jump.
     
  3. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    Yes they are. This will be fixed amongst some other things during the optimization pass.
     
  4. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    The release candiate will be completed soon. I've made some props and most of the detailing is done.

    [​IMG]
    [​IMG]
     
    • Thanks Thanks x 1
  5. Uncuepa

    aa Uncuepa

    Messages:
    770
    Positive Ratings:
    1,027
    It would be awesome is the block displayed the server time. Looks good!
     
  6. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,243
    Positive Ratings:
    1,004
    Any other roof textures you could use for the clock tower? The metal roofs look odd.
     
  7. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    Not much work left until completion.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  8. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Now we need a tf2c2015 port.
    Not really.
     
  9. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

    Messages:
    216
    Positive Ratings:
    22
    kk m89 xDDDDDDD
     
  10. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    Updated to beta 2 now which is pretty much the release candidate. I'm looking for feedback on the visuals now.
     
  11. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Did you fix the stairs on the spawn that isn't solid.
     
  12. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    I just copied them from degrootkeep where they are not solid either. Does it really matter? They are not accessible anyway.

    Edit: I just checked the model and it doesn't have a collision mesh so there's nothing I can do about it.
     
    Last edited: Apr 26, 2015
  13. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Actualy the stairs are very accessible, but they don't reaktio that much.
     
  14. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    Which stairs are you talking about?
     
  15. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Blu's first spawn the stair over the barrels.
     
  16. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    Yeah. Those are not accessible as in the whole stairs are clipped and the model doesn't have a physics collision mesh so it's going to stay as is.
     
  17. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,243
    Positive Ratings:
    1,004
    The Boston Basher is a thing that exists.

    Honestly, though, it's not an issue.
     
  18. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    How does that relate to anything?
     
  19. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,003
    Positive Ratings:
    1,155
    I assume he's referring to Boston Basher jumping.

    I agree that the stairs don't need to be 'fixed,' but I did a rough playerclip job for it in my detail contest entry that I can toss your way if you'd like.
     
  20. Gadget

    aa Gadget

    Messages:
    498
    Positive Ratings:
    414
    Due to the new workshop acting weird on downloading maps I've now added a link for the Halloween version to the original post, too. If you're hosting any of the maps let me know on my Steam profile so I can add the server IP to the map description. Many thanks.

    You can find it on the TF2 workshop here.

    [​IMG]
    [​IMG]
    [​IMG]