Made by Gagdet
That's really awesome
I think the clip brushes over the player's heads on Stage 3 are a bit too low. I hit my head on them with a regular double jump.
Yes they are. This will be fixed amongst some other things during the optimization pass.
The release candiate will be completed soon. I've made some props and most of the detailing is done.
It would be awesome is the block displayed the server time. Looks good!
Any other roof textures you could use for the clock tower? The metal roofs look odd.
Not much work left until completion.
Now we need a tf2c2015 port.
kk m89 xDDDDDDD
Updated to beta 2 now which is pretty much the release candidate. I'm looking for feedback on the visuals now.
Did you fix the stairs on the spawn that isn't solid.
I just copied them from degrootkeep where they are not solid either. Does it really matter? They are not accessible anyway.
Edit: I just checked the model and it doesn't have a collision mesh so there's nothing I can do about it.
Actualy the stairs are very accessible, but they don't reaktio that much.
Which stairs are you talking about?
Blu's first spawn the stair over the barrels.
Yeah. Those are not accessible as in the whole stairs are clipped and the model doesn't have a physics collision mesh so it's going to stay as is.
The Boston Basher is a thing that exists.
Honestly, though, it's not an issue.
How does that relate to anything?
I assume he's referring to Boston Basher jumping.
I agree that the stairs don't need to be 'fixed,' but I did a rough playerclip job for it in my detail contest entry that I can toss your way if you'd like.
Due to the new workshop acting weird on downloading maps I've now added a link for the Halloween version to the original post, too. If you're hosting any of the maps let me know on my Steam profile so I can add the server IP to the map description. Many thanks.
You can find it on the TF2 workshop here.
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