CP Bridgework a2

5cp symmetrical map with lots of bridges in mountain enviroment

  1. WalWer

    WalWer L1: Registered

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    Bridgework - 5cp symmetrical map with lots of bridges in mountain enviroment

    This is my first map, with pretty basic layout, covered in dev textures with some props. Tried to make it more competitive-like, but not sure yet if i done it all right.
    Middle area - just a bridge with some space under it, and flank ways
    [​IMG]
    Last with 4 ways to push from. Nothing really original here, mostly inspired by badlands and gullywash
    [​IMG]
    Second point open area
    [​IMG]
    More screenshots:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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    Last edited: Oct 28, 2015
  2. Turnip

    aa Turnip The 80s Vegetable

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    Bridges and moutains ehh? Creative.
     
  3. WalWer

    WalWer L1: Registered

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    Well i thought i shouldn't experiment much with my first map. Also i like bridges.
     
  4. Turnip

    aa Turnip The 80s Vegetable

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    D
    Shouldnt expirement? What are firstfor if not to break and ruin with expiriments. :p
     
  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    In the 6th screenshot, I think the staircase corners look odd.
     
    Last edited: Oct 28, 2015
  6. Turnip

    aa Turnip The 80s Vegetable

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    Just put a small ramp or a singular step in its place.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    Who are you to say what detailing is needed or unneeded? Especially in an alpha? The only thing that strikes me about that screenshot is the clipping on the corners of the step, if anything.
     
  8. WalWer

    WalWer L1: Registered

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    Well yeah, it looks a bit weird for me either, but can't think about anything else better yet.
    Yep, clipping is done there, felt pretty smooth for me.
     
  9. Turnip

    aa Turnip The 80s Vegetable

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    Well, oppinions aside the map itself looks pretty good. (Except for that stair case :p )
    Cant wait to find its fatal sightlines and lack of clipping edges as all maps have.

    Edit:
    To avoid spamming :p
    I like what you did with the under bridge underneath mid, maybe something like this would be a game changer to the same old badwater mid bridge.
     
  10. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Yeah I misworded it, meant to say the corners look odd.
     
  11. zahndah

    aa zahndah professional letter

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    I thought my job was to check clipping....
     
  12. Turnip

    aa Turnip The 80s Vegetable

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    Be honest, its muselks job. Ask crash. :chord:
     
  13. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

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    Hey, I found a issue. Can't capture the secondary points, after the capture of the middle point.

    [​IMG]

    Also, that door opens together with another. Сheck you triggers outputs and prop_dynamic/func_door names.
    [​IMG]
     
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    Last edited: Oct 29, 2015
  14. WalWer

    WalWer L1: Registered

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    Yeah, thanks for the feedback, this cap issue broke first imp of this map, so i'm already fixed this.

    I still think that it's cool either, but people mostly told they don't like this 3( or even 4) level mid much. I guess i'll change it a bit in later alpha and see how it goes. Or maybe not.
     
  15. WalWer

    WalWer L1: Registered

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    A2 version is released!

    Bug fixes:
    - Fixed doors
    - Fixed capturepoints - both teams can win now (Yeah)
    Changes:

    Last point:
    - Layout slightly remade, allowing defenders to use more cover
    - Added some walls near the point
    - Capture time decreased
    - Deleted one entrance on the top left, leading to the lobby
    - Respawn now placed on same height as point
    Second point:
    - Sewer section under the point changed, so player could get on top easier
    - Added small wall on the section above the point, just to fix sightline
    -...

    Read the rest of this update entry...
     
  16. Pawlakov

    Pawlakov L4: Comfortable Member

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    I'm not a professor of mapping but i feel that your map is better than any map i have ever done.
    By the way: I think that transition from the second cp to the middle cp needs some improvements.
     
  17. WalWer

    WalWer L1: Registered

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    Thank you. Haven't played any of your maps, so can't say anything about them.

    Yeah, i should definately improve that somehow, working on it.