bridgeway

PL bridgeway b2

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zythe_

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aa
Feb 20, 2018
609
350

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a2 - update

whats new?
  • added more cover for blue on C
  • added new doorway for blue on C
  • added windows for blue on C
  • adjusted some health/ammo pack sizes
  • simplified some areas, notably prop jumps
i already have a new design for last in mind, i still want more data on this itteration however
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a4 - update

whats new?
  • removed train finale
  • changed up last geo a bit to make it more interesting
  • adjusted/simplified routing for blue at last
  • added full health and ammo kits in oneway room at last
  • adjusted respawn times for every point
  • nudged B slightly deeper into red territory
  • minor changes/forgot
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a6 - update

whats new?
  • redesigned parts of A
    • redesigned the small side building
    • added stairs to reds highground for blue
    • adjusted cart path, and moved the capture point to be more exposed
  • adjusted health and ammo distribution around A and D
  • added more cover near B point
  • adjusted respawn wave times again
  • added more signage
  • simplified some areas slightly
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a7 - update

whats new?
  • added new staircase route to last, now lets attackers up to side-room from low U-turn
  • removed rollback in front of A
  • slowed down the cart on some slopes
  • added new cave one-way route to B
    - should let blue players establish a forward presence easier
  • widened some doorways
  • misc alpha detailing
  • added destructible barrels!!!!
  • idr lol
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a8 - update

whats new?
  • fixed broken rollback zones on C and Last
  • redesigned red's spawn at Last
    • change was made to prevent players attacking from the window room staircase to have immediate access to reds spawn door
    • the area is now raised, and includes a one-way drop for red
    • this change also introduced some extra high-ground over last for red, and a potentially new sentry spot
  • increased red respawn time on B
  • blocked some sight-lines
  • minor changes...

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a12 - update

whats new?
  • adjusted left attacking route on B to add a new ramp
    • this ramp should let blue players attack the highground from trench more easily
    • im not super happy with the geo around this change, but we shall see how it plays
  • removed some cover from B bridge
  • added glass in some windows in A-B building
  • increased reds respawn time on B
  • adjusted health/ammo around D
  • improved clipping
  • alpha detailing!!!!
  • minor changes
thanks...

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a13 - update

whats new?
  • added new shortcut and signage for Red to C
    - this shortcut will close when C is capped
  • added new route to oneway door to funnel players and hopefully teach them that its there better
  • fixed/adjusted sight-lines on D
    - also fixed a crack-shot on A
  • minor changes to B
    • currently wanting to retest it more, as previous tests have felt better than before, need to keep looking at painpoints.
    • i have some new design ideas in mind, ive made two seperate...

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350
zythe_ updated zythewiggle with a new update entry:

a15 - update

whats new?
  • replaced windows in small room toward B with doorway
    - as a result of this, lowered roof, players can now also jump up from the floor
  • added a window and signage near red flank on B
  • blocked sight-line on C
  • i don't remember
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
609
350