I am very very close to releasing b4. I plan on making it as good as possible, solving as many issues as possible.
I won't post here no more, until the new version would be ready. Now I'm posting the last final list of things I need to do: (red- to do, yellow- mostly done, green- done). This would change untill they'll all be green, then I would release the map.
-New 3rd cp
-Fixing the shared spawn issue, where RED could camp the spawn
-Slightly modifying the 1st cp area and the 1st cp cap times, to BLU's advantage
-More detail, and some small visual changes to the map, mostly around 2nd cp
-Better optimization- more areaportals, blocking a few empty areas under the map around BLU spawn, some better skybox placement, hint&skipping 1st cp area and 1st-2nd cp connector, hint+skipping 2nd cp
-Some changed lighting settings around the map
-Coherent patches on all health packs and ammo packs (In the last version it was a mess, some were red, some were white, some had no patch. Now all health would be red, ammo white)
-More things?
B4 will soon be released, featuring a new subtheme, a shameless cp_gorge rip-off, and 3 new textures made exclusively for this map!
Major achievements and stone-marks:
-Createed a 8x8 sized leak
-Breaked vbsp using 2 hint brushes and a shack made of world brushes
-Found a random overlay in the middle of the void