bridges

CP bridges b4

Apr 14, 2013
662
344
I am very very close to releasing b4. I plan on making it as good as possible, solving as many issues as possible.

I won't post here no more, until the new version would be ready. Now I'm posting the last final list of things I need to do: (red- to do, yellow- mostly done, green- done). This would change untill they'll all be green, then I would release the map.
-New 3rd cp
-Fixing the shared spawn issue, where RED could camp the spawn
-Slightly modifying the 1st cp area and the 1st cp cap times, to BLU's advantage
-More detail, and some small visual changes to the map, mostly around 2nd cp
-Better optimization- more areaportals, blocking a few empty areas under the map around BLU spawn, some better skybox placement, hint&skipping 1st cp area and 1st-2nd cp connector, hint+skipping 2nd cp
-Some changed lighting settings around the map
-Coherent patches on all health packs and ammo packs (In the last version it was a mess, some were red, some were white, some had no patch. Now all health would be red, ammo white)

-More things?

B4 will soon be released, featuring a new subtheme, a shameless cp_gorge rip-off, and 3 new textures made exclusively for this map!

Major achievements and stone-marks:
-Createed a 8x8 sized leak
-Breaked vbsp using 2 hint brushes and a shack made of world brushes
-Found a random overlay in the middle of the void
 
Last edited:
Apr 14, 2013
662
344
I am too tired to pack, cubemap and upload the map ATM, but I just finished the actual compile and I'll most likely upload it tomorrow.
Here's the end of the log

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/1024 5280/49152 (10.7%)
brushes 4225/8192 50700/98304 (51.6%)
brushsides 34553/65536 276424/524288 (52.7%)
planes 18296/65536 365920/1310720 (27.9%)
vertexes 32096/65536 385152/786432 (49.0%)
nodes 3900/65536 124800/2097152 ( 6.0%)
texinfos 6279/12288 452088/884736 (51.1%)
texdata 222/2048 7104/65536 (10.8%)
dispinfos 354/0 62304/0 ( 0.0%)
disp_verts 8850/0 177000/0 ( 0.0%)
disp_tris 11328/0 22656/0 ( 0.0%)
disp_lmsamples 954612/0 954612/0 ( 0.0%)
faces 16155/65536 904680/3670016 (24.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11930/65536 668080/3670016 (18.2%)
leaves 4011/65536 128352/2097152 ( 6.1%)
leaffaces 20094/65536 40188/131072 (30.7%)
leafbrushes 8710/65536 17420/131072 (13.3%)
areas 22/256 176/2048 ( 8.6%)
surfedges 136634/512000 546536/2048000 (26.7%)
edges 89597/256000 358388/1024000 (35.0%)
LDR worldlights 768/8192 67584/720896 ( 9.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2608/32768 26080/327680 ( 8.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 59985/65536 119970/131072 (91.5%) VERY FULL!
cubemapsamples 45/1024 720/16384 ( 4.4%)
overlays 224/512 78848/180224 (43.8%)
LDR lightdata [variable] 11410764/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 423414/16777216 ( 2.5%)
entdata [variable] 214218/393216 (54.5%)
LDR ambient table 4011/65536 16044/262144 ( 6.1%)
HDR ambient table 4011/65536 16044/262144 ( 6.1%)
LDR leaf ambient 18586/65536 520408/1835008 (28.4%)
HDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/108650 ( 0.0%)
pakfile [variable] 10869318/0 ( 0.0%)
physics [variable] 1547772/4194304 (36.9%)
physics terrain [variable] 66616/1048576 ( 6.4%)

Level flags = 1

Total triangle count: 56354
21 minutes, 15 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
'LDR' compile finished in 03:34:12