- Apr 14, 2013
- 662
- 344
Wow! look at this! b3 released*!
(for Idolon: a3 released!)
I got to the point where, although the map is detailed and is in the beta stage, I need it to be playtested. The map went through some significant layout changes, and I really do need to see if it is any good. It would be great help if you could test the map, even if it seems like it's already pretty solid - There is no replacement for real people playing the map.
changelog:
-Detailed BLU spawn's exterior so it doesn't look so boring. Added some more detail inside BLU spawn as well.
-Replaced the bridge between blu spawn and A with normal buildings. Map now officialy has one bridge only.
-Changed some detail around A
-Changed the B bridge to look more realistic
-All-new point C, and heavily modified B<=>C connectors
-Fixed most of the problems mentioned in feedback, both from the feedback section and the voting thread. Thank you everyone for the great feedback!
-Minor stuff
-Temporarily disabled the 3d skybox.
To do:
-2nd artpass (gutterpipes, windows, light cables and switchs, and more!)
-Light pass (color correction!
-Fixing reflections and cubemaps
-Fix the shared spawn "camping" issue
-3d skybox
-More optimisation, areaprotals and hint brushes, func_details and stuff
DOWNLOAD BZ2
(for Idolon: a3 released!)
I got to the point where, although the map is detailed and is in the beta stage, I need it to be playtested. The map went through some significant layout changes, and I really do need to see if it is any good. It would be great help if you could test the map, even if it seems like it's already pretty solid - There is no replacement for real people playing the map.
changelog:
-Detailed BLU spawn's exterior so it doesn't look so boring. Added some more detail inside BLU spawn as well.
-Replaced the bridge between blu spawn and A with normal buildings. Map now officialy has one bridge only.
-Changed some detail around A
-Changed the B bridge to look more realistic
-All-new point C, and heavily modified B<=>C connectors
-Fixed most of the problems mentioned in feedback, both from the feedback section and the voting thread. Thank you everyone for the great feedback!
-Minor stuff
-Temporarily disabled the 3d skybox.
To do:
-2nd artpass (gutterpipes, windows, light cables and switchs, and more!)
-Light pass (color correction!
-Fixing reflections and cubemaps
-Fix the shared spawn "camping" issue
-3d skybox
-More optimisation, areaprotals and hint brushes, func_details and stuff
DOWNLOAD BZ2
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