breakable boxes

Discussion in 'Mapping Questions & Discussion' started by ryguy1101, Aug 2, 2008.

  1. ryguy1101

    ryguy1101 L1: Registered

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    Just wondering if there can be breakable boxes in TF2
    If so how do u do it?
     
  2. roninmodern

    roninmodern L3: Member

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    the dynamite boxes a prop_physics. if you use them they break when shot.
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    The dynamite box model that ends in _breakable, that is. ;)
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    An interactive environment is hardly what TF2 is focused around (like Half-Life is) so i recommend not to make a big thing of destructable objects. Also with the level of combat you see in a lot of TF2 games, hundreds of splinter gibs is not something you want to have in the middle of intense combat.
     
  5. ryguy1101

    ryguy1101 L1: Registered

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    no it will just block a vent to other teams base
    shot once then forgoten
     
  6. Brandished

    Brandished L5: Dapper Member

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  7. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    or if you want to go with the old fashion way you could just use func_breakable