Discussion in 'Mapping Questions & Discussion' started by ryguy1101, Aug 2, 2008.
Just wondering if there can be breakable boxes in TF2
If so how do u do it?
the dynamite boxes a prop_physics. if you use them they break when shot.
The dynamite box model that ends in _breakable, that is.
An interactive environment is hardly what TF2 is focused around (like Half-Life is) so i recommend not to make a big thing of destructable objects. Also with the level of combat you see in a lot of TF2 games, hundreds of splinter gibs is not something you want to have in the middle of intense combat.
no it will just block a vent to other teams base
shot once then forgoten
I'd go with a prop_physics_multiplayer like Valve used in dustbowl.
or if you want to go with the old fashion way you could just use func_breakable
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