I'm trying to create a func_breakable floor that can only be broken by a prop_physics_override falling though it. Players should not be able to break it all all, either by shooting it or walking on it.
The problem I am finding is that when I drop my prop_physics_override (A models/props_vehicles/train_engine.mdl) on it, the floor does not break. If I do manage to get it to break then I find players can break it as well, which is not what I want.
Before anyone says, I know there is a flag on the func_breakable for "Only Break on Trigger" which I DON'T want to use, because the prop does not fall at a consistent speed. Sometime it might break before the prop is in place, other times the prop might sit on the func_breakable and break a moment later.
I've tried using:
Anyone got any ideas?
The problem I am finding is that when I drop my prop_physics_override (A models/props_vehicles/train_engine.mdl) on it, the floor does not break. If I do manage to get it to break then I find players can break it as well, which is not what I want.
Before anyone says, I know there is a flag on the func_breakable for "Only Break on Trigger" which I DON'T want to use, because the prop does not fall at a consistent speed. Sometime it might break before the prop is in place, other times the prop might sit on the func_breakable and break a moment later.
I've tried using:
- A filter__damage_type and setting it to 'Train (16)", then parenting a trigger_hurt to the train prop, setting its damage type to "Train (16)" as well.
- A filter_activator_name, setting the 'name' as the name of the prop (prop_train)
- A filter_activator_class, setting it to the type of entitiy the prop is (prop_physics_override)
- Tried setting the Strength of the func_breakable to a high number so that players could break it eventually, but can't seem to find the right number to make it break by the prop first time.
Anyone got any ideas?