- Sep 5, 2021
- 8
- 2
Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically tweaking those settings beforehand.
Subsequently, my model turns invisible from behind and has slight blurry white lines on it.
My VTF is perfectly clean so I can only assume this is a Blender-side set of problems. Anything I can do to fix it?
Here's an image for context: You can see the blurry white lines on the sides of it, it sucks.
Subsequently, my model turns invisible from behind and has slight blurry white lines on it.
My VTF is perfectly clean so I can only assume this is a Blender-side set of problems. Anything I can do to fix it?
Here's an image for context: You can see the blurry white lines on the sides of it, it sucks.