vtf

  1. adam2

    [Tutorial] Custom Envmaps

    Introduction This simple step-by-step walkthrough demonstrates how to create custom envmaps for Source! This thread will show you how to capture in-game cubemap images. It will then walk you through the steps to implement those images into our envmap texture. Ultimately, you may use any...
  2. FamyCHoff

    How can you fix a texture bug with a model?

    how can you fix this texture bug? "UnlitGeneric" { "$baseTexture" "nature/snowy_treeline001" "$translucent" 1 "%compilepassbullets" 1 "$nodecal" 1 } this is the vmt file of the texture of the trees behind the model.
  3. nekomaster1000

    Blurry textures and backface culling on Blender-exported props

    Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...
  4. Cyberen

    Clamp R and Clamp S?

    I'm trying to make a texture that is a quarter of a circle. When I flip them/rotate them to make a complete circle, it still leaves an annoying line between the quarters! What do I change in the VTF so the edges extend and I could still fit them to the block face?
  5. The_Gl!tch.exe

    [Solved] Removing background from animated VTFs

    Hello there, I need some help with removing the background of animated vtf texture files. The original gif images and the split frames all have no background but VTFEdit auto-generates a black one when creating the animated vtf. I've tried using $translucent and $alphatest in the vmt file, but...
  6. Pixel Brush

    koth_netherlands Textures a1

    All these textures are made for koth_netherlands. Feel free to use them in your work as long as your credit me. Actual Textures adjusted_grass lightground Blends of those Textures: netherlands_blend (adjusted_grass and lightground)
  7. Ruthacury

    How to Add a Custom Skybox to Your TF2 Map

    Step 1: Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox. Step 2: Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
  8. obodobear

    Attempting to Port Things from Wii to Source Engine/Hammer

    TLDR: I'm making a map of colony 9 from Xenoblade and don't know how to compile .smd files or retexture world geometry in blender. Recently I took up a new mapping project for myself, it will be colony 9 from Xenoblade Chronicles (my favorite game of all time) and in doing so I have had to...
  9. The Siphon

    VTF plugin for Photoshop doesn't work

    I noticed that the VTF plugin doesn't work in Photoshop CC (2017) for some odd reason. When I install the plugin and then open Photoshop it says something like this: "At least one plug-in isn't available on the system. You can find more information by selecting guide > system information"...
  10. Tumby

    Need Help making Guide

    Since November 2015 I've been trying to write a guide on the proper creation of VTF and VMT files. My slight language barrier and especially the fact that I'm terrible at writing things means that I have no idea how to do this properly. I have made 4 textfiles filled with random information so...