https://forums.blackmesasource.com/index.php/Thread/30743-Summer-Update/
We start with the bad news:
Better delaying it for maximum quality than rushing it out and have it be crappy and full of bugs. Good on ya'll.
Now to the neat stuff.
Image one.
Image two:
As stated:
It's totally awesome, though I'd like to see some more green included in the ground and props.
Xen will be huge. HUGE.
They then talk about some technical stuff. One thing's worth mentioning:
Source will also get a lighting overhaul adding deferred rendering bringing real-time lighting, shadows and god rays. Super sexy. Especially considering this is Source we're talking about. A 2004 engine (heavily modified though but still) with code going back to the Quake days. And it's pushing out this. Amazeballs. And it still looks realistic. Not overblown like current engines like to do. Subtle yet effective.
They then talk about some color correction stuff and refined animations, but these are the main highlights I wanted to point out.
So yeah. Good stuff's coming to our favourite remake.
We start with the bad news:
Unfortunately, as some of you may have already predicted, we are going to need to push back our planned release of Xen to later this year, in December. We know that this is not what anyone would want to hear, but after taking a long and hard look at what we want to achieve, we have decided that this is for the best. We do not want to compromise on Xen’s quality in any way. That said, we consider December to be a do-or-die deadline.
Better delaying it for maximum quality than rushing it out and have it be crappy and full of bugs. Good on ya'll.
Now to the neat stuff.
Image one.
Image two:
As stated:
All running real-time, in- game, with no edits.
It's totally awesome, though I'd like to see some more green included in the ground and props.
Xen will be huge. HUGE.
They then talk about some technical stuff. One thing's worth mentioning:
Source will also get a lighting overhaul adding deferred rendering bringing real-time lighting, shadows and god rays. Super sexy. Especially considering this is Source we're talking about. A 2004 engine (heavily modified though but still) with code going back to the Quake days. And it's pushing out this. Amazeballs. And it still looks realistic. Not overblown like current engines like to do. Subtle yet effective.
They then talk about some color correction stuff and refined animations, but these are the main highlights I wanted to point out.
So yeah. Good stuff's coming to our favourite remake.