Biohazard - Just don't breathe in the toxic gas and you'll be fine! Screenshots coming soon!
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Aug 26, 2019 #1 Biohazard - Just don't breathe in the toxic gas and you'll be fine! Screenshots coming soon!
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Aug 27, 2019 #2 Whats New? Blocked some sightlines Increased mid point size Added Observer points Minor changes Thanks to all the playtesters! Read the rest of this update entry...
Whats New? Blocked some sightlines Increased mid point size Added Observer points Minor changes Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Aug 27, 2019 #3 Whats New? Added small platforms on the side of the acid pit to prevent players from falling in to easily Added more pickups for defenders on last Added custom Nuclear Waste Texture by Void! Blocked a sightline Thanks to all the playtesters! Read the rest of this update entry...
Whats New? Added small platforms on the side of the acid pit to prevent players from falling in to easily Added more pickups for defenders on last Added custom Nuclear Waste Texture by Void! Blocked a sightline Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Aug 29, 2019 #4 Whats New? Increased distance between A and B Removed doors near A Rerouted one way drop highground route Thanks to all the playtesters! Read the rest of this update entry...
Whats New? Increased distance between A and B Removed doors near A Rerouted one way drop highground route Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Aug 30, 2019 #5 What was fixed? Fixed missing textures in acid pit Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Aug 30, 2019 #6 What's New? Made light's around spawn a little less bright Brought back the boarded up door and made it bigger! Changed spec cameras team to blue Thanks to all the playtesters! Read the rest of this update entry...
What's New? Made light's around spawn a little less bright Brought back the boarded up door and made it bigger! Changed spec cameras team to blue Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Apr 9, 2020 #8 What's New? Redesigned mid Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Apr 10, 2020 #9 What's New? added more ammo changed round start goal prompt to say "capture all 3 control points" moved spawns closer to last replaced all doorframes with thinner versions replaced all brush shutters with prop shutters Thanks to all the playtesters! Read the rest of this update entry...
What's New? added more ammo changed round start goal prompt to say "capture all 3 control points" moved spawns closer to last replaced all doorframes with thinner versions replaced all brush shutters with prop shutters Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Apr 13, 2020 #10 What's New? Rerouted the one way door route to be closer to B i hope this will fix some of the problems the map has with routing right now gave the attacking team a balcony over B to attack from lowered the defending teams balcony a bit on B minor changes no changes to mid Thanks to all the playtesters! Read the rest of this update entry...
What's New? Rerouted the one way door route to be closer to B i hope this will fix some of the problems the map has with routing right now gave the attacking team a balcony over B to attack from lowered the defending teams balcony a bit on B minor changes no changes to mid Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 571 331 Apr 21, 2020 #11 What's New? rerouted a route redesigned a side area at mid redesigned mid route a bit minor detailing at spawn minor changes Thanks to all the playtesters! Read the rest of this update entry...
What's New? rerouted a route redesigned a side area at mid redesigned mid route a bit minor detailing at spawn minor changes Thanks to all the playtesters! Read the rest of this update entry...