Biohazard

Biohazard a9

What's New?
  • rerouted a route
  • redesigned a side area at mid
  • redesigned mid route a bit
  • minor detailing at spawn
  • minor changes
Thanks to all the playtesters!
What's New?
  • Rerouted the one way door route to be closer to B
    i hope this will fix some of the problems the map has with routing right now
  • gave the attacking team a balcony over B to attack from
  • lowered the defending teams balcony a bit on B
  • minor changes
  • no changes to mid
Thanks to all the playtesters!
What's New?
  • added more ammo
  • changed round start goal prompt to say "capture all 3 control points"
  • moved spawns closer to last
  • replaced all doorframes with thinner versions
  • replaced all brush shutters with prop shutters
Thanks to all the playtesters!
What's New?
  • Redesigned mid
What's New?
  • Made light's around spawn a little less bright
  • Brought back the boarded up door and made it bigger!
  • Changed spec cameras team to blue
Thanks to all the playtesters!
What was fixed?
  • Fixed missing textures in acid pit
Whats New?
  • Increased distance between A and B
  • Removed doors near A
  • Rerouted one way drop highground route
Thanks to all the playtesters!
Whats New?
  • Added small platforms on the side of the acid pit to prevent players from falling in to easily
  • Added more pickups for defenders on last
  • Added custom Nuclear Waste Texture by Void!
  • Blocked a sightline
Thanks to all the playtesters!
Whats New?
  • Blocked some sightlines
  • Increased mid point size
  • Added Observer points
  • Minor changes
Thanks to all the playtesters!