Biodome

CP biodome B1

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Clip around the computer consoles at the first point. You can get stuck on them.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Lots of corridors and tight spaces, and ramps that are easy to fall off but hard to get up. Overall, the map feels like it needs to be simplified and smoothed out, so it's better to navigate/easier to run through. Hard to rocketjump without hitting your head on something.
 
Mar 23, 2010
1,874
1,699
yeah really don't like every route going into a giant room (lobby).
whole map seems really soldier/demo friendly.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
gonna change transitions from mid to 2nd
gonna make 2nd not a ring-around-the-rosey with the arrow house
gonna make it easier to recap 2nd

gonna have an artpass contest just for this map

also thanks matt for insulting my map i greatly appreciate it!!!!! everyone give a round of applaud to matt
 
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owly-oop

im birb
aa
Apr 14, 2009
819
1,217
a8

made map uglier, please cry about it
fixed red spectator camera
moved small health at middle
changed 2nd majorally
fixed silent announcer BOOJUMS PREFAB IS POOPY D:

http://forums.tf2maps.net/downloads.php?do=file&id=4039

cp_biodome_a80000.jpg
 
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Languid

L5: Dapper Member
Oct 9, 2009
240
256
Playing this in a lobby was a lot more fun than a pub game, so I feel it works well at the moment. The only thing that seemed a bit average was the 2nd point, which I see you've changed. Looking good, run another lobby of the new version.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
things i need to do

add/change the routes from last to 2nd

so i'm probably gonna widen the current narrow one, and maybe add crates/rocks/planks up to the window. gonna remove the glass on the windows

any suggestions you guys have?


also, dont know when i detail this if i'll keep the worn out/destroyedness. next version i'll add those cute dead trees or something
 
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owly-oop

im birb
aa
Apr 14, 2009
819
1,217
main problem was that middle was hard to get recapped


changes i need to make to a9a

2nd widen the quickest doors
improve the building inbetween middle and 2nd. think thats the main source of the problem

any suggestions would be appreciated.
 
Aug 10, 2009
1,240
399
Feedback from a8, sorry for the late reply D:

Basically, I noticed that once a team caps mid, they typically hold it for the duration of the game. I would suggest that you add some more routes from final to second and from second to mid that are nicely spread out. Second also had some space that felt a little dead (behind the tower connected to the point building), but I think mid has some great geometry to it.

Simply put: more routes please :) also, I found the health to be a little sparse.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
well i like the brush work.. its not very open now, so thats nice but the detailing is worthless. Fix it please. So it can please detailers :D