CP biodome B1

By owly-oop

  1. owly-oop

    aa owly-oop im birb

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    cp_biodome b1

    map by supersandvich

    thanks to:
    snacks
    ravidge
    radaka
    selentic
    method/cryos

    and everyone else :)

    fpsb link - http://www.fpsbanana.com/maps/150637 (why would you use this site)

    Also, there is a hidden duck, frog, and sandvich in this map
     
    Last edited: Dec 4, 2010
  2. Languid

    Languid L5: Dapper Member

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    232
    mapsux, ect.

    The last point is good, the second is quite good, I dont like the mid at all, and the lower connectors to mid feel all funny and disjointed. I'd say go for a completely new mid, but apart from tweaking the size and positioning of the connectors, its doing pretty good.
     
  3. Prestige

    aa Prestige im not gay anymore

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    you aren't using dev textures I think it needs more signs
    you get stuck on this building this sign looks weird
    some of those sightlines look bad
    looks good
     
  4. Snacks

    Snacks TODO: Clever title

    Messages:
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    Needs more dome.
     
  5. owly-oop

    aa owly-oop im birb

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    not redoing mid but removing the unused 4th lower path made it feel more simplified (imagine this on both sides, it covers a significant portion of middle)

    [​IMG]

    also the middle is never going to be hills so soldiers have walls to do splash dmg from
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    needs more Pauly Shore
     
  7. Okrag

    aa Okrag Wall Staples

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    Needs more Stephen Baldwin.
     
  8. owly-oop

    aa owly-oop im birb

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    [​IMG]

    Haven't worked on this area. Try to see if you notice what's different.

    It fixes the uturn problem and allows the windowed rooms to be simpler
     
  9. FiLi

    FiLi L4: Comfortable Member

    Messages:
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    This
    I remember you showing me a dome model before. Is that what you plan to use?
     
  10. ANova

    ANova L7: Fancy Member

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    Looking good Super
     
  11. nik

    nik L12: Fabulous Member

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    god awful ceiling texture in screen #1
     
  12. owly-oop

    aa owly-oop im birb

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    yes but i'm going to remake the model after all of the alphas are done.

    [​IMG]
     
  13. SlayerBlitz

    SlayerBlitz L3: Member

    Messages:
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    Positive Ratings:
    46
    I had a really fun time on this map, but the name is a bit misleading. The Biodome was a experiment where they created a giant environment inside of a glass dome. So why does it look like it is in the middle of a desert? It should be a alpine theme. Plus the Biodome was completely sealed from the outside, so maybe you should put some metal doors on all the routes going into the mid.

    Also, a gameplay issue, the mid point is SUPER unprotected, I'm not saying you need walls and such, but maybe some waist high walls. Also you know the end point in badlands? you should make the final points like that. BUT KEEP IT SPY CAPABLE.
     
    Last edited: Jul 14, 2010
  14. owly-oop

    aa owly-oop im birb

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    A4 released

    Changelog:

    Middle

    Removed lower flanking route
    As a result middle feels more simplified

    [​IMG]

    2nd/4th

    Fixed bridge you could get stuck under
    Extended wall at point for cover against people who own middle
    Playerclipped wooden railing correctly
    Added a ramp in the "deathcorner"
    Made rocky area more obvious that you can't jump up there
    Alligned hologram to point
    Added lights in the arrow houses
    Fixed ramp where you could build teleporters under and get stuck

    Last
    Rotated whole last 90 degrees
    Made the last point less like badlands
    Added cover for defenders
    Raised capture time since the point is a bit further away
    Lowered spawntimes for defending teams

    http://forums.tf2maps.net/downloads.php?do=file&id=3805

    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jul 14, 2010
  15. FiLi

    FiLi L4: Comfortable Member

    Messages:
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    50
    I think I just artgasmed.
     
  16. Psy

    aa Psy The Imp Queen

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    Why don't you just merge the CP with the two ramps (one at 90 degrees, the other at 45) into one ramp?
     
  17. owly-oop

    aa owly-oop im birb

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    a4_pie released! Not enough gameplay changes for an a5

    http://forums.tf2maps.net/downloads.php?do=file&id=3809


    Changelog:

    Middle
    Added a cave type thingy to block sniper sightlines
    Moved medium items from house into the edge of middle
    Added a lower area under both bridges
    Added thin ramp up to barrel area
    Fixed red's forward spawn at middle not having the func_respawnroom

    [​IMG]

    2nd
    Extended the 2nd point tower
    Moved CP up to the tower
    Added cover to block sniper sightlines for people capturing the point
    Redid the rocky flanking route
    Added light in the 1st floor of the tower
    Raised roof of tower

    [​IMG]

    [​IMG]
     
  18. owly-oop

    aa owly-oop im birb

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    a5 released

    http://forums.tf2maps.net/downloads.php?do=file&id=3814

    Middle
    Moved medium items back into house/yard

    2nd
    Fixed asymmetry between red and blue
    Fixed not being able to go under ramp
    Moved medium items inside arrow house
    Added windows to arrow house


    Last
    Added small items in lobby for attackers
     
    • Thanks Thanks x 1
  19. owly-oop

    aa owly-oop im birb

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    a5_pie coming in a bit, fixing some things that bothered me. Sunday will be the latest.

    I haven't been working on this much because i've been waiting to see what some supah1337pr0es think about it. A cool friend of mine asks if they want to pug it, and no one usually wants to :(

    My family is going to come over within an hour of this post, so if I have time I will upload a5_pie
     
  20. owly-oop

    aa owly-oop im birb

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    todo list:

    displace middle so it isnt alot of ledges
    lower midfight spawntimes
    fix announcer being silent
    scrap the 2nd tower and make it in the middle
    replace items at 2nd
    have an idea to merge 2 of the paths to last so itll be less hallway-y

    i didnt get a good view of how last is like because once you capped 2nd last was a roll
     
    Last edited: Jul 31, 2010