A few notes about this update:
Gameplay:
General:
- We're evaluating options on reducing The Equalizer's power (see below). Stop by the beta forum to share your feedback.
- This update will break existing replays and demos.
Gameplay:
- Medic:
- Beta Syringe Gun
- Applies Mad Milk for 1 second
- 50% slower firing rate
- 90% less damage
- Beta Bonesaw
- Allows the user to see enemy health
- Beta Syringe Gun
- Sniper:
- Beta Sniper Rifle
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Beta Sniper Club
- 25% increase in damage when health <50% of max
- 25% decrease in damage when health >50% of max
- Beta Sniper Rifle
- Soldier:
- Beta Rocket Launcher
- When the medic healing you is killed you gain crit boost for 8 seconds
- On Hit: -10 Health
- Beta Shotgun
- While a medic is healing you, this weapons' damage is increased by 25%
- While not being healed by a medic, your weapon switch time is 25% longer
- Beta Split Equalizer 1
- Damage increases as the user becomes injured
- Blocks healing while in use
- Beta Split Equalizer 2
- Move speed increases as the user becomes injured
- Blocks healing while in use
- Beta Rocket Launcher
General:
- Hooked up many community-submitted response rules
- Replay
- Fixed audio sync issues on the Mac
- Synced with all changes and fixes from the official release