sniprpenguin
L6: Sharp Member
- Mar 14, 2008
- 266
- 258
Milkgun is just another attempt at far-away healing like the crossbow, but if I'm in range to reliably use it with another player, I should just heal them. I would rather see each hit add 1% Ubercharge instead.
Bonesaw is just... odd. Why not make it a class feature, like they did with Spy?
Sniper Rifle is just NO. Swap the two things (faster charge on miss, slower charge on hit), and even though it'd be a noobgun, it wouldn't make god snipers more godly. How about doing something along the lines of the Huntsman, and actually ADDRESSING issues? Like another gun that can do a lot more on the front-lines than in the back?
Sniper club... lolwut.
The Rocket Launcher's main ability, I think, would be better on an actual Medigun than on the Soldier. Make a Medigun that has no Ubercharge, but when the Medic is killed, whoever he was healing gets 8 seconds of crits. Combine it with an interesting healing mechanic, like 200% overheal or you heal an equal amount. Sure, it'd encourage kamikaze medics, but Sollys don't need or could necessarily USE that mechanic.
The shotgun is just asking to never be used outside of comp. Rarely in pubs does a medic pocket a solly, so you're stuck with slower switching in the rare hopes that you get a slight boost when you're using it. (Which is usually when you're out of rockets) Make the boost bigger, or get rid of the drawback.
And WHY ARE THE EQUALIZER CHANGES NOT ALREADY IN?! FFS
Bonesaw is just... odd. Why not make it a class feature, like they did with Spy?
Sniper Rifle is just NO. Swap the two things (faster charge on miss, slower charge on hit), and even though it'd be a noobgun, it wouldn't make god snipers more godly. How about doing something along the lines of the Huntsman, and actually ADDRESSING issues? Like another gun that can do a lot more on the front-lines than in the back?
Sniper club... lolwut.
The Rocket Launcher's main ability, I think, would be better on an actual Medigun than on the Soldier. Make a Medigun that has no Ubercharge, but when the Medic is killed, whoever he was healing gets 8 seconds of crits. Combine it with an interesting healing mechanic, like 200% overheal or you heal an equal amount. Sure, it'd encourage kamikaze medics, but Sollys don't need or could necessarily USE that mechanic.
The shotgun is just asking to never be used outside of comp. Rarely in pubs does a medic pocket a solly, so you're stuck with slower switching in the rare hopes that you get a slight boost when you're using it. (Which is usually when you're out of rockets) Make the boost bigger, or get rid of the drawback.
And WHY ARE THE EQUALIZER CHANGES NOT ALREADY IN?! FFS