The map is playing really well. I'm no longer getting lost, because I've played on it enough now, and it's quite tight. It's a great map for scouts and soldiers; less good for most other classes I've found. I actually significantly beat my previous top points, captures, and kills for soldier and scout on this map, because it's quite easy to stay alive. This seems to be more of an issue with the domination mode though; I noticed that those classes seemed to be very good on bootcamp as well.
So my only remaining complaints about the map are:
1. I still don't like the doors; they're not very TF2ish, and definitely a barrier for new players; also, all of them lead into dead-end health/ammo closets except for the one by the water CP. If they were consistently closets I think they would be more acceptable. Also the fact that you can build sentries behind them that can still shoot out is not nice, but since engineers have such a hard time otherwise on this map we might let that pass
2. The vent. It's the only place you actually have to crawl; and the rest of the map is so fast-paced, that that feels really slow. Since part of the vent is already high enough to walk through, couldn't you make the rest of it that little bit higher?