- Mar 11, 2021
- 70
- 5
Hi, I'm working on my first map, working Title: koth_waterworks, and I'm looking to make it a mirrored koth map. I've already figured that it'd be best to only build one half of the map for the most part, and then mirror it to make it playable (with all of the gameplay logic and spawns, etc.) This, I think, would work fine for incremental changes, but I'm worried about larger, sweeping changes, which would involve a larger amount of map geometry; adding a small block or prop, vs completely redesigning an area. I'm wondering about some kind of meta-methodology that would work best to keep everything neat and tidy throughout the development process. Would this same methodology work for maps without a clean, straight seam between halves, i.e. cut straight through without zig-zagging? What about rotationally symmetrical maps?
Thank you for your help.
Thank you for your help.