- Apr 27, 2008
- 543
- 70
I'm just wondering now... Displacements are ignored by vvis and require some regular world brush behind them. Entirely nodraw textured brushes aren't rendered but block linesight at the same time. Fine.
But what if you can't have a fully nodraw textured brush behind the displacement ? Do you have to cut it anyway at all cost (using vertex editing for instance) ? Or can you do with some texture with no rendering cost but able to block linesight even if only on one brush face ? I'm quite reluctant to let some dev texture behind my displacements...
But what if you can't have a fully nodraw textured brush behind the displacement ? Do you have to cut it anyway at all cost (using vertex editing for instance) ? Or can you do with some texture with no rendering cost but able to block linesight even if only on one brush face ? I'm quite reluctant to let some dev texture behind my displacements...