The biggest complaint I hear about this map whenever we play it on our server (FearedGamers) is the always present "clipping through the boat" bug. It was still very present in V3 T3 when we tested this new version last Sunday. In my mind this would be the first thing you would want to fix if the goal is for people to take this map seriously. Also there was a lot of complaints about the new lighting. Although the scenery, boats, and other particles are done very well; the player models are not. Having completely dark player models residing on otherwise well-lit ships was decidedly unsettling. We still have V2 as our current pick as a non-cycle "fun" map for the reasons above.
In terms of the PLR HUD suggestion by others, I really wouldn't find it to be a good measure for this map. Well...for the obvious reason that it involves other objectives besides the vehicles moving. The only way I could find this applicable is if you could somehow incorporate the control points into the mix.
/my two cents. You definitely have a great map with a lot of potential.
In terms of the PLR HUD suggestion by others, I really wouldn't find it to be a good measure for this map. Well...for the obvious reason that it involves other objectives besides the vehicles moving. The only way I could find this applicable is if you could somehow incorporate the control points into the mix.
/my two cents. You definitely have a great map with a lot of potential.