Balloon Race

Discussion in 'Map Factory' started by Geit, Jul 10, 2009.

  1. Geit

    aa Geit 💜 I probably broke it 💜

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    Balloon Race is a custom map with a unique gameplay style; Balloon Race has BLU and RED racing against each other to a common goal - the finish - while trying to capture control points for Speed Boosts.

    ***

    Treasure island;
    A lone island in the middle of a lake, surrounded by mound of earth to prevent unwanted intruders.

    Rocky outpost;
    A small but very secret facility based on the side of a mountain, originally intended as a refuelling outpost for small research crafts, this small station has been converted into a large-scale military outpost.

    The Bird's Nest;
    Hidden deep within the Chasm, this outpost was built for an unknown purpose.

    Watchtowers
    The watchtowers have long been abandoned but now serve as a perfect place to stop and refuel and rest.

    ****

    Balloon race was first released in October 2008, the gameplay was unique (Aside from wacky_races, on which Balloon Race is based) , and it was an instant hit with many servers, but the map was heavily unbalanced and turned into a sniper campfest fairly quickly, resulting in stalemates, ragequits and unofficial modifications of the map.

    In late November of 2008 I was asked by one of my clan-leaders to make a few changes to the map, mainly minor aesthetical things to start with, but after a few days of mapping, I sought out Chuckstar's permission to expand on the changes further, he - Very Kindly - allowed me to continue on my changes, which resulted in most of the changes you see in v2 today.

    While v2 was leaps and bounds ahead of v1, it was still unbalanced, bugged and unoptimized, and as such, Balloon Race was regarded as a map you play to practice, or warm-up. This is one of the things we wanted to change in v3, we wanted to create a map that wasn't considered to be a "Gimmicky" map, but instead a map you could enjoy for a few hours, rather than a few minutes.

    Therefore, with the help of Gig and the guidance of Chuckstar, we are proud to deliver, V3 of Balloon Race.

    ***
    While it may not seem like a huge update, it shifts the way the whole of the map's playstyle.

    Suggestions are appreciated!
    P.S - Sorry for any typo's or formatting errors.
     
    Last edited: Aug 7, 2009
  2. Cerious

    Cerious L7: Fancy Member

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    Just dump that godawful 3rd stage, it favors the uphill team too much and just isn't fun.
     
  3. captainAngry

    captainAngry L7: Fancy Member

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  4. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    I'm impressed. I liked BR2 quite a bit- it's a very casual style of map that rewards teamwork and really felt like a welcome change from the more conventional rounds that typically featured me getting set on fire or blown up repeatedly. Even if we didn't win, I would enjoy playing it and just blazing away with the minigun or a sniper rifle.

    Hopefully I can get the admins at my regular servers to check this one out. I don't know how it will play, but it certainly looks like you've put a good amount of time and effort into manipulating it.
     
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  5. Acumen

    aa Acumen Annoyer

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  6. zaratustra

    zaratustra L2: Junior Member

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    [​IMG]
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    It was damn fine as it was, only it should feature a PLR HUD.
     
  8. Ki||a

    Ki||a L1: Registered

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    Nice wonder how it plays :p I'm going to try it out on my server later :)
     
  9. captainAngry

    captainAngry L7: Fancy Member

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    I don't know if you can do a PLR HUD. If I remember correctly, the baloons path can change depending on how far ahead one team is from the other. It doesn't really work like a cart.
     
  10. Geit

    aa Geit 💜 I probably broke it 💜

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    Go ahead, be warned though, the vertex editor will play nasty on the roofs. ;)

    Heh, I might consider adding it back, the only reason it was removed is because of the decreased filesize from doing so.

    A Payload Race HUD works fine in balloon race, the HUD components are highly flexible. But, Sadly, the entities themselves are bugged, having payload entities in the map makes it impossible to stand on the balloon for any prolonged duration of time.


    To everyone considering putting this on their server: The version provided in the download link is purely a playtest and is not the final version.
     
    Last edited: Jul 10, 2009
  11. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    This makes no sense to me. What causes that problem, exactly?
     
  12. red_flame586

    red_flame586 L7: Fancy Member

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    i loved the balloon race maps, it was just that they didn't look very good. I think you fixed that, well done.
     
  13. uma plata

    uma plata L6: Sharp Member

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    Appreciate the extra work going into this. One of the earlier versions was always a reason for me to abandon server immediately, but I'll make sure to give the new version another shot
     
  14. Geit

    aa Geit 💜 I probably broke it 💜

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    See this thread; Clicky
     
  15. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Question: Are you making the baloon itself the pl? There no need to do that, just make an invisible brush the cart and distance it from the balloon, prehaps hid eit in the actual balloon, so that the ship follows the cart but is not the cart.
     
  16. Geit

    aa Geit 💜 I probably broke it 💜

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    While that's an ingenious idea, it sadly, would break the capture points, and i've no desire to make custom CP's with no HUD warnings.
     
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  17. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Not at all. You can have multiple game modes going at once.

    As far as the HUD goes, I think Icarus might be able to help you. He did something really cool with Vector.
     
  18. Geit

    aa Geit 💜 I probably broke it 💜

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    Playtest 4 is now up for grabs (See DL link in main release), we'll be putting it onto 81.19.212.48:27015 in a couple of hours for a large scale play test.
     
  19. captainAngry

    captainAngry L7: Fancy Member

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    [​IMG]
    [​IMG]
     
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  20. Geit

    aa Geit 💜 I probably broke it 💜

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    Bump, Feedback from playtest, please. :)