Yellow railings. Just what I wanted!
Except that pretty much is the "Oh hey yeah we forgot to mention that Hoodoo was in this update" page.
It's so sad when I realize that I care more about new maps for the new models they add in rather than for the fact that they're new maps.
Valve said before that they didn't have a new gamemode--I wonder if they were specifically referring to the Announcer voiceclips being unrelated to a new gamemode or if they were actually referring to the entire update. I'd really like to see Valve start focusing on the gamemodes that already exist at this point, honestly.
Will crafting "blueprints" be the new desired randomly-acquired doohickey? Or can you literally combine things however you want, and people need to discover by trial-and-error?
I like how the only example is to take primary weapons and make scrap metal![]()
Speaking on behalf of the Comp players.... no. I think Valve would no better then to do a Solider/Demo update together. That many new items and new features to the two prominent attack classes in Comp play would be detrimental to every league. The scout's Sandman was bad enough... (it still has yet to be allowed in most leagues).
Also, on the side of Pub play, think about it. It was also bad enough when every single damn player on each team was a scout. How much chaos would ensue when everyone ends up playing solider and demo only.
Valve's smarter then that. I seriously doubt a duel update with the both of them.
interesting...Is it just me, or is the Saxton Hale comic browning... like a day old newspaper?
http://www.teamfortress.com/war/saxtonhale
EDIT:
http://www.teamfortress.com/war/saxtonhale/images/04.jpg
http://www.teamfortress.com/war/saxtonhale/images/04f.jpg
Kill counts have also been updated