Okay I just played bomb factory last night, and this gave me an idea.
What if you turned the intel into a bomb that explodes in something like 3 minutes from when it is picked up. If the bomb is dropped it explodes before it returns. This would hopefully stop some teams from holding the intel, especially close to their own sentries because it would blow them up in due time. The downside to this obviously is whatever team takes the intel first is going to lose in a standoff and on top of this their payload will not be as close. So this leads me into silly suggestion #2:
Have a 5-6 bomb timer on the intel. Make the scenario of the map, you must diffuse the enemy bomb or something like that. Both bombs start ticking at the same time, and explode at the same time. It should take about 3 minutes (possibly increase payload speed for this) for the payload to reach the front of its course. And the remaining 3 minutes should be time allowed for teams to capture intel at the minimum distance. If both teams have intel after 5-6 minutes is up then the bomb explodes and the payload is reset. However if you capture, you also benefit from the payload being reset, but any sentries you had near the payload are destroyed by the bomb.
Does this type of idea fit your map? Also I'm not sure if I like the new sniper restricted boards you added. I think they cover up too much. But thats only my opinion.
What if you turned the intel into a bomb that explodes in something like 3 minutes from when it is picked up. If the bomb is dropped it explodes before it returns. This would hopefully stop some teams from holding the intel, especially close to their own sentries because it would blow them up in due time. The downside to this obviously is whatever team takes the intel first is going to lose in a standoff and on top of this their payload will not be as close. So this leads me into silly suggestion #2:
Have a 5-6 bomb timer on the intel. Make the scenario of the map, you must diffuse the enemy bomb or something like that. Both bombs start ticking at the same time, and explode at the same time. It should take about 3 minutes (possibly increase payload speed for this) for the payload to reach the front of its course. And the remaining 3 minutes should be time allowed for teams to capture intel at the minimum distance. If both teams have intel after 5-6 minutes is up then the bomb explodes and the payload is reset. However if you capture, you also benefit from the payload being reset, but any sentries you had near the payload are destroyed by the bomb.
Does this type of idea fit your map? Also I'm not sure if I like the new sniper restricted boards you added. I think they cover up too much. But thats only my opinion.
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