artpass_terabytest

Nov 14, 2009
1,257
378
I kinda gave up on making skyboxes after I couldnt get rid of the seams. So I turned to making space skyboxes, and using hdrbox, got rid of seams once and for all. Once I have enough time, il make a tutorial on making space skyboxes.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Posting this so anyone can see:
I need a custom skybox! Look here!
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
New screens:
m10_1.png

m10_2.png

m10_3.png

m10_4.png

m10_5.png

m10_6.png
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
Hmmm. I like what you did with the 4th picture. Off to hammer I guess! (Joking!)
 

Pie Cake

L1: Registered
Jul 31, 2010
8
4
I like the lighting but you might want to pitch it down a little.
You might also want to make that building out of blu spawn a bit prettier, it looks quite plain right now.
But I'm loving the rest. Can't wait to see what you're gonna do with the points.
 

Gooba

L2: Junior Member
Jul 24, 2010
72
66
Thanks for the link. :D
I'm not sure why I made the skybox for you, I think I'm gonna have trouble keeping up with you as it is. :p
 

Acumen

Annoyer
aa
Jun 11, 2009
704
630
looks very nice.
i just have the feeling you're not quite there with your lighting matching the sky.
the detailing shapes up nicely but its very angular. the roofs the buildings. all very straight forward. maybe you can do something to break these lines up a bit :) nice working progress so far !
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
looks very nice.
i just have the feeling you're not quite there with your lighting matching the sky.
the detailing shapes up nicely but its very angular. the roofs the buildings. all very straight forward. maybe you can do something to break these lines up a bit :) nice working progress so far !

Thanks! How would you suggest to go about breaking those lines??
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
m12_14.png

I forgot to mention this one
 

Ritz

L2: Junior Member
Aug 24, 2009
55
176
That latest screenshot is noticeably worse than your others. Parking in such an awkward place makes no sense and the huge RED letters only work when placed in a real point of interest, not stuck randomly on the side of a building.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Here's a quick mockup of how blu spawn would look from the outside. Suggestions/improvements?
m15_4.png

m15_1.png


Also the new design of the right part of the building
m15_2.png

m15_3.png
 

Acumen

Annoyer
aa
Jun 11, 2009
704
630
well to be honest, i think you'll get to the point of breaking these lines up in a minute all by yourself ;)
i studied some maps today and it's basically nothing else. some more props (the infamous metal plates), planks, tiny holes in the roofs, these make it quite alright in the end. or delicate displacements, the usual stuff you already know.
i don't know, just continue your good work, i guess :D
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
That latest screenshot is noticeably worse than your others. Parking in such an awkward place makes no sense and the huge RED letters only work when placed in a real point of interest, not stuck randomly on the side of a building.

Okay, thanks, I'll try and come up with a solution with that

Blocked out the rest of blu spawn.
m16_1.png

m16_2.png

What do you think?