Make the entirety of earth the playing area. I'm not sure if Valve will let you change the geometry like that but it would be a truly unique style.
Can't change gravity in Source games, so that wouldn't be possible, directly.
Make the entirety of earth the playing area. I'm not sure if Valve will let you change the geometry like that but it would be a truly unique style.
Can't change gravity in Source games, so that wouldn't be possible, directly.
Yeah, I also think changing gravity might be considered a major gameplay change.
Well thanks
I plan on modelling the airlocks tonight (they will be open not busted). I thought about putting glass over it all and I may yet do that in parts though I'm not sure if I want to.
Reminds me of The Simpsons movie.
I think this is what he should do.Well, you're certainly going to win for originality, but why would a space base have that much outdoor stuff? I'd say work in some broken airlock doors to the things that go outside, or build some sci fi bubble to encase the map.
Who says it's actually a ghost busting back?"How come I can have a ghostbusting pack that actualy heals teammates?"
Retro-futuristic advanced spy technology, if you watched some old bond movies and stuff like that you'd understand why it makes sense in TF2."How come I can magicaly become invisible by the power of a watch?"
Its an old unintentional mechanic from old TFC, that was justified in TF2 by its comical theme."How come I can shoot a rocket at my feet and fly through the air without blowing up"
The other things are there because they are stereotypes, fitting the theme, or comical.These things tend to be dismissed, so why can't breathing in space be?