- Sep 27, 2008
- 271
- 150
I merged it with the other route up to that little area. It seemed stupid and superfluous to me to have both ramps there like that. Its not a big deal to re-add it if its considered too big of a change.
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I like what you did with B especially the field behind it. I still don't know what to do with that point, I think Valve restricted possibilities with their construction of it, but I'll come up with something.
And nice job in the second shot of the entrance to C with the windows over the door.
You might want to try making the roof look like it was broken (with roof parts that slide down the support beams - and if you feel like it add roof parts on the floor!)
Roof parts that slid down the support beams? Please clarify!
I was thinking about putting rubble on the floor, but I realised it'd be terrible terrain to move over, and RED probably would've cleared it out before they started putting computers and stuff in.
I think you'd want to stop it from raining in before you added computers as well.
But I agree, having details on the floor would add a lot to the ambience. People generally don't look up at all unless they have excellent motivation. Seeing things on the floor would make them pay more attention and notice the details in the roof.
All those wooden barrels need better lighting, especially the ones behind the chicken wire as the lightsource behind them doesn't make much sense. Otherwise, it looks quite good.
That 2fort sniper deck cover your using above the red's spawn at C looks really out of place, i like the theme you've got here though, its really well realized.Also, what is it that Blu is fighting to control here? Whats the objective? Why are they trying to capture it? There seem to be no motivation towards taking over the base i.e. cp_gravelpit's Satellite Dish and Laser.