artpass_IrishTaxiDriver

Discussion in 'Map Factory' started by IrishTaxIDriver, Jul 17, 2010.

  1. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    Hi there :)

    The lighting is still very WIP, but I'm going for a stadium like effect where the play area is all lit up nice and bright and the exterior is a little dark.

    Whats not in the screenshots (because I'm still porting it) is my thunderstorm system from Supply that I'm bringing over.

    I think its some sort of Train Depot so far. I'm not sure!


    Thanks to Seba-079 for some new lightning textures! ended up not using it :(

    Thanks to Psy for some sprite rain that collides!

    Thanks to treythepunkid for a satellite model!
     
    Last edited: Sep 25, 2010
  2. Tekku

    aa Tekku

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    I'm happy to see so many dark maps to be made. Those are my favorite ones, so ill watch this one too :p
     
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  3. Flame

    aa Flame

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    ITD comin in hot. gl
     
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  4. Randdalf

    aa Randdalf

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    The texture on the ground is a little eww, for my liking. Otherwise, great start.
     
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  5. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    Its supposed to be all muddy and bleh, which is how those containers got stuck in the ground I guess :)
     
  6. FeartheMango

    FeartheMango L69: Deviant Member

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    In my opinion you should invert your grounds alphas. or make a better mix of grass/mud.
     
  7. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    I did invert them. It didn't make sense to me to have grass in well traveled areas.
     
  8. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Why are there so many buried containers?
     
  9. Chilly

    Chilly L6: Sharp Member

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    Coming up with a story to fit those buried containers and then pushing that idea throughout the rest of the map is probably key. The styling looks very much like pl_happycow, which makes me happy.

    Perhaps it's an overwhelmed manure management facility? ;)
     
  10. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    I figured its been raining for a while so its starting to flood.

    I've never seen happycow, I'll go check it out.

    Who knows! I don't know what it is yet :)
     
  11. Grim Tuesday

    aa Grim Tuesday

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    Im not sure your skybox fits your lighting, but whatever.
     
  12. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    You're right. I grabbed the wrong light_environment from one of my other maps.
     
  13. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    Day 2 brings brighter skies, and a lil' more detail around the corner. Most of the improvements here are under the hood, and will hopefully give a little extra juice when the map runs :)
     
  14. FeartheMango

    FeartheMango L69: Deviant Member

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    Wow, that's looking really good. The ground isn't as distracting with more textures to add more interest.

    :p
     
  15. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Psst, use this and be cool ;D
     
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  16. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    You know, I already have a system built to do the lightning and the thunder.

    BUT, I'm using L4D assets in it. I'll swap em out for yours :) Thanks a lot! I will credit you in the OP.

    EDIT: In mapping news, I went to an amusement park today and slacked off. I got a few more buildings done at A though, and more technical changes.
     
    Last edited: Jul 19, 2010
  17. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    Some more updates. The rains in up to Cap A, 3D Skybox is set, and the thunder system is crackling in the background. Plus more remapping and performance improvements. Lighting is still lacking because I've just been doing geometry. I'll do that now.

    Don't judge it so hard! Remember what the doctor said about your blood pressure!

    EDIT: Ignore those lighting errors, they're not actually there! I photoshopped them in!
     
    Last edited: Jul 20, 2010
  18. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Looks great!
    Nice theme and atmosphere!
    Keep up the great work...
     
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  19. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    Bunch of new screenshots. I started doing passes on the area after A, and have been working on B for the past hour or so. Theres a rough draft of what I'm going for in the screenshots, and that saw is in the play area.

    I ended up pushing the point building back so its flush against the wall. It gets rid of that horrible dead end area and moves that space to the other side where it'll get more play time.

    Also, I replaced that one way door with the garage door that you can't see through. It didn't sit well with me to allow people to see into spawn.

    I'll replace the pictures in the OP with their corresponding shots from here.
     
    Last edited: Jul 22, 2010
  20. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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