artpass_eyce

Discussion in 'Map Factory' started by Eyce, Jul 18, 2010.

  1. Eyce

    Eyce L6: Sharp Member

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    From the incredibly well-known creator of ctf_rippleside!
    (because i expect you to know me and all)

    I'm throwing myself into this because it requires me to switch my level design mind off and pull out my e-penis.

    Badlands theme at night, always wanted to do a night map because of the crafty ways you can use light to distract from the mediocrity.
     
    Last edited: Jul 21, 2010
  2. E.B.

    E.B. L1: Registered

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    Seems like a little bit too much of the same wood texture. That's really all I can see in the two current screenshots so I'll check back later.
     
  3. Eyce

    Eyce L6: Sharp Member

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    [​IMG]

    Progress on the building.
     
  4. Eyce

    Eyce L6: Sharp Member

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    Almost finished with this one; Alien Swarm kind of happened.

    [​IMG]
     
  5. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    [​IMG]

    Put a window or something there, that part of the building is screaming "boring" to me.
     
  6. RaVaGe

    aa RaVaGe

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    [​IMG]

    (1) Building too big
    (2) Modifiy the brushwork and add an withdrawal
    (3) Why not a balcony ?
    (4) Need detail here

    [​IMG]

    (1) Window
    (2) Chimney
    (3) trap-door
    (4) Window
    (5) Barrier
    (6) Door
    (7) Detail + grass
     
    • Thanks Thanks x 2
  7. Eyce

    Eyce L6: Sharp Member

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    Cheers for the ideas all; I did say that I wasn't done on the latest building (Re: Boring walls) :p

    That being said, I will be going through several passes just to make things better and stuff like that. Doing a single pass rarely pays off. ;)
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    FYI Ravage, buildings tend not to have trusses on the outside, but inside of the buildings.

    They are after all, skeleton frames. It always kinda bugs me when people put beams on the outside of a structure (badlands style building foundations with standing).
     
  9. Eyce

    Eyce L6: Sharp Member

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    Was wondering what the hell I should have done for this in steam chat a few hours ago:
    [​IMG]


    Then I figured overlays/doors/windows wouldn't really cut it alone, so I added rope:
    [​IMG]
    And a shed. >_>

    Least I learnt something during this contest, hey? :p
     
  10. Goombac

    Goombac L4: Comfortable Member

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    Some damn good rope if I do say so myself. I can never get those to work out nicely.
     
  11. Eyce

    Eyce L6: Sharp Member

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    It's not really that difficult.

    Just set the slack value to be a fair bit higher than what it gives you by default and it generally works out fine. :)