Arena Lighthouse

Psy

The Imp Queen
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Apr 9, 2008
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I've tried a variety of lighting styles by plonking in the default light_env settings for 4 different skyboxes and took a screenshot of each one for a side-by-side comparison.

lighting-1.jpg

lighting--2.jpg

lighting-3.jpg

lighting-4.jpg


Take your pick! :thumbup:
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
4 or 2. Though I'm leaning towards 4. Just seems a bit smoother than 2 (not as dark in the dark areas, not as light in the light areas).
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
1 or 2.

1 is nice and light without being too bright. There is good contrast between the lit and shadowed areas, but not so much that the eyes will have to do a lot of adjusting when moving between the two.

2 is probably a better choice as far as atmosphere goes. It makes the whole place feel much more like it's some sort of seaside shack town. Obviously it's darker than number 1, so I think the major deciding factor here is whether you want a darker or lighter map.

3 is getting the raw deal on this one because, for the angle of the light, it's a poor angle to take a screenshot from. Everything looks too bright because the buildings are blocking their own shadows. I don't like how 3 looks from this angle, but my opinion might change if I were shown another shot from a perpendicular angle.

4, seems just a tad on the dark side to me. I like it, and perhaps it would look different in-game, but I think number 2 is your better bet if you want a slightly darker map.

On another note, did you happen to use a prop wood texture on one of those buildings? It's the one directly behind the big Blu building and the lighthouse in the upper left quadrant of the screenshots. That structure back there seems strangely lit in shots 1 and 2, I can't tell about shot 3, but in shot 4 it's practically glowing.
 

Psy

The Imp Queen
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Apr 9, 2008
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I accidently used the vertexlit version of the wood texture. I did realise this when I was taking screenshots but I couldn't be bothered to fix it as I was watching AVGN between compiles. :p
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
I like 4, but there's a weird lighting with the buildings in the distance, near the right of the lighthouse.
 

Psy

The Imp Queen
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Apr 9, 2008
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I like 4, but there's a weird lighting with the buildings in the distance, near the right of the lighthouse.

Like I said, I selected the wrong texture and applied the model texture as opposed to the lightmapped texture.

It seems that number 4 is victorious. Thanks for all your opinions. :)
 
Sep 12, 2008
1,272
1,141
Hmm..
For gameplay 1 would be better I think, but for the view 4 would be the winner..
So 1 is my favourite because 4 is just too dark.
 
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laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Theres houndred light maps, go 4 or at least 2.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
I like 4 because it gives the map a unique look that no other map have. That's how I imagine a small lighthouse island :p
 

Psy

The Imp Queen
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Apr 9, 2008
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lighting-4.jpg

lighting-5.jpg


Comparison between #4 (Badlands) and #5 (Well).
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Damn, 5 is nice. I really like the shadows it casts on the hills in the surrounding area.


Hmmm.... I think I'm going to have to go with 5 now.