Any way to control CP capture progress?

FloofCollie

I really suck!
aa
Nov 5, 2016
600
670
So I'm thinking of making a Territorial Control map, and one of my ideas was that the Control Points should take longer to capture, but their capture progress is frozen if attackers don't quite get it, meaning that it becomes increasingly vulnerable if concentrated more.

I was thinking maybe similar to Overwatch's "Thirds" system (where each CP timer is split into three, and if it reaches the end of one third, it'll never revert further than that third), except maybe in quarters, since the CP timer logo is the TF crosshair symbol?

Would any of this be possible to achieve?
 

henke37

aa
Sep 23, 2011
2,075
515
Sorry, the capture point system is C++. And there is no option do to this.