- Sep 12, 2008
- 9
- 0
I know 2forts is one of those maps that have made the rounds between various FPS games, and it's awesome it's been ported well for TF2.
Having grown up playing a lot of Q3F and ETF, there are some decent maps out there with class based combat in mind like TF2.
In particular, maps like Mach/Machse, Last Resort, Japanese Castles CTF, Got duck?, and stag.
They're alright CTF maps, which could/would be cool with some TF2 flair. For example, here are some pics from the ETF version of mach/Machse:
A map like this would have to be tweaked some for TF2. Maybe offer a bit more cover in the middle, make the neutral/middle area wider between the two bases, create more blind spots, etc. But it could definitely fit in as a TF2 map.
I dunno how much interest there is in something like this, but I'm definitely curious. These pics are pretty terrible looking since I was taking screen shots while the game was windowed @ 800x600.
I've started messing with the Hammer Editor, but I've got a ways to go before I'm familiar/used to it. I've done some maps in the past for Quake 3 arena, but that was yeras ago, and the GTK/Radiant was a different interface. Hopefully I'll manage to port some of these myself, but I'd love to definitely help in creating some interest for these maps and porting them if anyone is up for the challenge/undertaking.
Having grown up playing a lot of Q3F and ETF, there are some decent maps out there with class based combat in mind like TF2.
In particular, maps like Mach/Machse, Last Resort, Japanese Castles CTF, Got duck?, and stag.
They're alright CTF maps, which could/would be cool with some TF2 flair. For example, here are some pics from the ETF version of mach/Machse:




A map like this would have to be tweaked some for TF2. Maybe offer a bit more cover in the middle, make the neutral/middle area wider between the two bases, create more blind spots, etc. But it could definitely fit in as a TF2 map.
I dunno how much interest there is in something like this, but I'm definitely curious. These pics are pretty terrible looking since I was taking screen shots while the game was windowed @ 800x600.
I've started messing with the Hammer Editor, but I've got a ways to go before I'm familiar/used to it. I've done some maps in the past for Quake 3 arena, but that was yeras ago, and the GTK/Radiant was a different interface. Hopefully I'll manage to port some of these myself, but I'd love to definitely help in creating some interest for these maps and porting them if anyone is up for the challenge/undertaking.