- Jul 31, 2009
- 1,590
- 410
So I've seen three workarounds (physbox+motor, track paths, and rotating momentary buttons.)
Here's the kicker: The stock ctf_2fort (or at least, the SDK version) is supposed to have a dynamic cloudscape... So why isn't func_rotating working? It obviously worked (or was anticipated to work) sometime in the past.
Does anybody know if Valve has a plan to get it working again in the future?
Here's the kicker: The stock ctf_2fort (or at least, the SDK version) is supposed to have a dynamic cloudscape... So why isn't func_rotating working? It obviously worked (or was anticipated to work) sometime in the past.
Does anybody know if Valve has a plan to get it working again in the future?
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